A physics brawler where nothing despawns. Every enemy you clobber stays where it fell, and by wave ten you are fighting on top of wave one. Blood pools, bodies pile, the map remembers every swing. Die, spend the loot, send in the next robot.
Clobbo 在线人数与 Steam 图表
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在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
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24 小时—7 天—趋势持平
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6 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年10月30日1 个月后发行
开发者fiftyfive development OHG发行商fiftyfive development OHG类型动作独立
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 01:53 UTC · 来源:SteamWebAPI
You are a robot with a club. Everything else on this hill is a problem you can solve by swinging it.
Clobbo is a physics brawler where nothing despawns. You hit a whole crowd at once and watch it come apart in real time, piece by piece, and nobody cleans up after you. Blood pools where it lands. Bodies stay where they fall, and the ground rises under the pile, so by wave ten you are fighting on top of wave one.
Every run is a fresh map and a fresh crowd. You level up in the middle of the fight and pick a reward, you spend what you looted on the way out, and then you send in the next robot a little harder to kill.
There is also a button that makes the ground in front of you expensive to cross. It drains the stamina you need for running away, you cannot swing while you hold it, and it is worth it.
Features
- Physics driven gore. Enemies come apart in real time, piece by piece.
- A battlefield that remembers. Blood and bodies stay put and pile into ground you fight on, painting the map as you go.
- Real crowds. Whole mobs on screen, every one of them clobberable.
- Roguelite runs. Fresh map, fresh crowd, a reward every level.
- Meta progression. Spend what you looted, come back harder to kill.
- An arsenal of blunt instruments and a growing bestiary to test it on.
Clobbo is in active development. More enemies, more weapons, more maps, and deeper roguelite systems are on the way.