Clap Clash is a fast-paced roguelike that blends rhythm-based combat with deck-building strategy. Make split-second decisions before each beat, unlock powerful skills, and adapt to an ever-changing adventure filled with risks and rewards.
Clap Clash 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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关于这款游戏
游戏
发行日期—发行日期未公布
开发者eineLitschi发行商eineLitschi类型动作策略独立角色扮演休闲抢先体验
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月22日 23:38 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 7 (64 bit)Windows 10 (64 bit)处理器Intel Core i5Intel Core i7显卡NVIDIA GeForce GTX 650NVIDIA GeForce GTX 1060内存8 GB RAM16 GB RAM存储空间5 GB available space10 GB available space
关于 Clap Clash
About the Game
This is a unique blend of rhythm, deck-building, and roguelike mechanics. Embark on an adventure, unlock and collect various skills, and build your own skill pool to adapt to the ever-changing challenges.
The gameplay is inspired by a classroom clapping game that was popular in parts of East Asia about twenty years ago. Unlike traditional card-based roguelikes, you won’t have the luxury of time to carefully plan your next move. Instead, you must adapt to a fast-paced and ever-shifting combat rhythm, making split-second decisions before each beat.
What's an adventure without a bit of luck? Gacha-style card draws included!
Every adventure is unpredictable—events along the way can shift dynamically. Will you take high risks for greater rewards, or proceed with caution? Different strategies will lead to different experiences, making each run a fresh challenge.
About the Developer
I’m an indie game developer, balancing between passion and survival, searching for a way to turn my love for games into something real.
If you have any questions or feedback, feel free to reach out via email!