Your towers don't stop anything. Enemies walk straight over them. The only thing that turns them aside is a wall, so you build the maze yourself. Then the intrusions start fighting back. PHASE slides through your walls. HOPPER vaults over them. BREAKER eats them. You built the maze. Now defend it.
Circuit Keep 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
17 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年11月23日2 个月后发行
开发者Lambda 7 Tech LLC发行商Lambda 7 Tech LLC类型策略独立
—成就2DLC4731380
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:48 UTC · 来源:SteamWebAPI
辅助功能与音频Adjustable DifficultyCamera ComfortCustom Volume ControlsMouse Only Option
更多Adjustable Text SizePlayable At Your Own PaceTouch Only Option
系统需求
最低配置推荐配置系统Windows 10 (64-bit)Windows 10/11 (64-bit)处理器Intel Core i3-4000 series / AMD equivalent (2 GHz dual-core)Intel Core i5-8000 series / AMD Ryzen 5 / equivalent显卡Integrated graphics with WebGL 2.0 support (Intel HD 4000 or better)Dedicated GPU with WebGL 2.0 support (GTX 1050 / RX 560 or better)内存4 GB RAM8 GB RAM存储空间500 MB available space1 GB available space
关于 Circuit Keep
In Circuit Keep, your towers don't block anything.
A wave spawns. Enemies pathfind straight across the grid toward your CORE. They walk over every module you placed. The only thing that makes them change direction is a wall. So you build the maze, line it with firepower, and force every wave down a path you chose.
Then they start pushing back.
INTRUSIONS THAT FIGHT BACK
Each intrusion breaks your defenses a different way.
PHASE turns intangible mid-wave and slides straight through your walls. HOPPER vaults over walls and air gaps entirely.
SCRAMBLER drags down the fire rate of every module near it. PARASITE skips your CORE and drains your CHARGE NODES instead.
BREAKER exists to eat your walls. KERNEL, a boss, forks child intrusions to overwhelm you from multiple angles at once.
No two waves play the same way.
TOOLS TO FIGHT BACK
FOCUS FIRE: Mark any intrusion with a crosshair and every module in range locks onto it immediately.
OVERDRIVE: Permanently boost the damage of an entire module family.
OVERCLOCK: Speed up your economy, cooldowns, and modules for a short window when you need it most.
BUILD YOUR MAZE
Place FIREWALLS to reroute intrusions exactly where you want them. Your modules run on power, so placement matters as much as firepower. Every wall, every turn, every module position is a decision.
THREE ACTS. 40+ LEVELS. ENDLESS MODE.
A hand-crafted campaign introduces each module and intrusion one at a time across three acts. Struggling? Spend permanent upgrades on the RESEARCH GRAPH. Want more? Switch any level to HARD mode. Want to go as far as you can? Enter ENDLESS mode with everything unlocked.
WHAT IS IN THE BOX
- 12 module families with branching upgrade paths. Two paths per module, each with its own payoff: crit, knockback, extra targets, and more. Switch paths any time.
- Four damage types: KINETIC, THERMAL, ELECTRIC, and CORRUPTIVE, each with status effects that stack and combine.
- 12 intrusion families, 7 elites, and 3 bosses.
- No fixed loadouts. No RNG drafting. Every module you have unlocked is available every wave.
常见问题
Steam 目前未列出 Circuit Keep 的价格。
Circuit Keep 尚未发行。计划发行日期:2026年11月23日。
最低配置:Windows 10 (64-bit), Intel Core i3-4000 series / AMD equivalent (2 GHz dual-core), Integrated graphics with WebGL 2.0 support (Intel HD 4000 or better), 4 GB RAM。上方的配置卡片对比了各平台的最低配置和推荐配置。