Outsmart the world's strongest chess engine, Stockfish. See its plan, then turn that plan against it, using abilities from a procedural skill tree in this turn-based strategy roguelike.
Chess 3: The Final Chapter 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期—发行日期未公布
开发者TeamTwoStudios发行商TeamTwoStudios类型策略独立
—成就1DLC5116780
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:30 UTC · 来源:SteamWebAPI
辅助功能与音频Adjustable DifficultyCamera ComfortCustom Volume ControlsMouse Only Option
更多Playable At Your Own PaceTouch Only Option
系统需求
最低配置推荐配置系统Windows 10—处理器Required—显卡Required—存储空间500 MB available space—
关于 Chess 3: The Final Chapter
Playtest Chess 3!
The first playtest for Chess 3 is live!
This is a very early dev build focused on finding the relative power and difficulty of different Modules and Liberties. It's currently missing the skill tree which will be added in next couple weeks. Expect near-daily patches and frequent major changes. This playtest will run until Oct 31st.
I'm eager to hear your thoughts and suggestions so join the discussions on the playtest discord (link in-game), use the in-game feedback menu (F8), or drop a line in the steam community.
About the Game
Chess 3 is a turn-based tactics roguelike about turning Stockfish against itself with crushing tactics
Use chess fundamentals and rule-bending Liberties to setup crushing tactics that exploit Stockfish's plan. Every checkmate earns Insight that buy you upgrades from a procedural skill tree. And you're going to need all the synergies you can get, as each round Stockfish gains Modules that ratchet up the difficulty by giving it ways to fight back. Find a way to the end of the skill tree and defeat Stockfish in its final form.
Chess 3 is early in development, so a lot might change! But here's what will be in the playtest:
- Move Previews: Focus on setting up tactics without getting bogged down in calculations.
- Liberties: Abilities that bend the rules of chess in ways stockfish can't understand, giving you the opportunity to set up devastating traps .
- Modules: Stockfish's own abilities that make positions more difficult and interesting.
- Choices Matter: Giving Stockfish Modules earns you more Insight to spend on Liberties.
- Procedural Skill Tree: Every run is unique.
In addition to more Modules and Liberties, here's what's cooking on the roadmap:
- Classes: Changes the kinds of Liberties you take with Chess:
- Do you want to make dynamic moves on the battle field?
- Or do you want to make the position too complex for even Stockfish?
- Maybe you want to mess with Stockfish's very own behaviors and perception of the position?
- Edicts: Meta-level difficulty modifiers
- Puzzle Mode: Unique and interested hand-crafted challenges
- Lichess Integration: If you just like how the game handles and want to use the fancy UI to play normal chess against other people
- Multi-Engine Support: Fancy a different opponent? Play against other engines like Lc0, Maia, or Reckless.
Inspired by: Shotgun King: The Final Checkmate, Talented, Into the Breach, Nuclear Throne, Balatro, Luck be a Landlord.