A real-time roguelike where every move starts a chain reaction. Push enemies, manipulate tiles, combine elements, and turn status effects into opportunities.
Cascade 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
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0 篇好评0 篇差评
推荐数—
媒体
10 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年11月1 个月后发行
开发者Byte-Era发行商Byte-Era类型动作
—成就1DLC4585250App ID
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 00:13 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10—处理器Quad Core Processor, Intel Core 2 Duo E6320 (2*1866) or equivalent—显卡GeForce GTX 660, Radeon RX 460, GeForce 7600 GS (512 MB) or equivalent—内存2 GB RAM—存储空间2 GB available space—
关于 Cascade
START SOMETHING, SEE WHERE IT ENDS
Cascade is a real-time roguelike where nothing resolves in a straight line.
Movement, collisions, terrain, objects, traps, skills, and status effects all obey the same rules. Push something, ignite something, electrify something, and the consequences keep spreading long after your turn is over.
Strike a gate with a lightning bolt and electricity races through the floor to open it. Call down rain to create puddles that short-circuit traps. Launch an enemy into a pinball bumper and watch them ricochet across the room, carrying momentum into the next collision.
On fire?
Dive into a puddle to extinguish yourself.
Soaked?
Flames struggle to take hold.
Covered in petrol?
One wrong step onto a fire trap can turn you into an explosion.
Spot a tile stained with blood and scattered bones?
Channel electricity through it and raise a skeleton minion. Plant seedlings, then water them to grow instant barriers.
Is water malfunctioning a button you like to press?
Turn the water to steam with a well-placed fire spell.
Nothing exists in isolation. Every effect becomes part of the next interaction, every interaction becomes part of the next chain.
EVERY COLLISION IS A CHAIN
Every action starts something. The dungeon decides where it ends. EVERY COLLISION CREATES A PROBLEM
In Cascade, pieces don't simply disappear when they collide. If a target survives, it gets thrown. Momentum carries forward. Objects become projectiles. Enemies crash into each other. Traps get triggered. Rooms rearrange themselves.
The same rules apply to everything.
Enemies.
Objects.
Allies.
Even you.
BUILD A PIECE THAT CHANGES HOW THE WORLD REACTS
Items, buffs, and skills all feed into the same system. More knockback means longer chains. A charged debuff on a thrown object means it lands with something attached. Skills fire from movement, kills, damage taken, and collisions, not just button presses. Your build doesn't just make numbers bigger. It changes what happens when things meet.
NO RUN IS THE SAME FIGHT TWICE
Dungeons generate fresh each run with dynamic room content, active gadgets, and armed traps. Different structures, and enemies all change how a run goes. Almost every item has parameters it enhances and worsens. In a certain build maybe radius multiplier diminish is what you are looking for, or in the right build move speed decrease it just what you need.
常见问题
Steam 目前未列出 Cascade 的价格。
Cascade 尚未发行。计划发行日期:2026年11月。
最低配置:Windows 10, Quad Core Processor, Intel Core 2 Duo E6320 (2*1866) or equivalent, GeForce GTX 660, Radeon RX 460, GeForce 7600 GS (512 MB) or equivalent, 2 GB RAM。上方的配置卡片对比了各平台的最低配置和推荐配置。