A medieval road-movie parable blending rogue-lite action and journey management, wrapped in vintage cinema aesthetics. Follow a nameless knight through the southern lands of the Grand Duchy of Lithuania (modern-day Ukraine) at the beginning of the 16th century.
Bygoner 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
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24 小时—7 天—趋势持平
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推荐数—
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8 张图片
游戏详情
关于这款游戏
游戏
发行日期Q1 20273 个月后发行
开发者BGNR (Solo Developer)发行商Open to Publishing Partnerships类型动作冒险独立抢先体验
—成就
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:17 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10Windows 11处理器Intel Core i5-10400 or AMD Ryzen 5 3600XIntel Core i7-12400 or Ryzen 5 5600X显卡GeForce GTX 1060 6 GB or Radeon RX 580GeForce RTX 3060 or Radeon RX 6600 XT内存8 GB RAM16 GB RAM存储空间10 GB available space相同
关于 Bygoner
The game is set in the early 16th century within the southern lands of the Grand Duchy of Lithuania (modern-day Ukraine)—a frontier region where rules are yet to be written and danger can strike without warning.
Bygoner is being developed by a solo developer from Ukraine.
Key Features:
- A personal, atmospheric journey: A focused "journey-game" without an open world.
- Non-linear progression: A forward-only structure where every step counts.
- Curated experience: Compact locations and narrative-driven events instead of aimless wandering.
- Grim world-building: Dark, cynical stories and difficult choices with no "right" answers.
- Fragmented structure: Designed to be accessible for both short bursts and long gaming sessions.
- Tactical combat: Inspired by HEMA (Historical European Martial Arts), seeking a balance between speed, risk, and control.
Development Roadmap:
- 2023 – Development begins
- 2025 – Steam page launch
- 2026 – Demo release
- Early 2027 – Early Access launch
- 2027–2028 – Early Access support and updates
- 2028 – Full Release*
*Dates and stages are subject to change during development.
❓ FAQ — Frequently Asked Questions
- What does the title “Bygoner” mean?
The word is fictional and inspired by the phrase “let bygones be bygones.” It combines “bygone” (the past) and “goner” (someone doomed or as good as dead). The idea reflects the protagonist’s state — he must either overcome his past or be consumed by it. For now, he exists somewhere in between.
- Is this an open-world game?
No. Bygoner is a focused journey-game featuring compact locations and forward-only movement.
- Does the game feature a "living world" with many NPCs?
No. The game focuses on specific events, distinct characters, and narrative novellas rather than a simulated living world.
- Is this a AAA RPG (like Assassin’s Creed or Kingdom Come)?
No. Bygoner is an auteur indie game focused on atmosphere, player choice, and the feeling of a journey rather than massive scale.
- How long is a typical play session?
The game is designed to accommodate both short sessions (10–20 minutes) and longer playthroughs.
- Are there choices and consequences?
Yes. Your decisions affect the course of events, the locations you visit, and the state of your journey—but don't expect a clear-cut "correct" choice.
- Is this an action game?
Combat is a vital part of the experience, but it serves to support the narrative and the journey, not replace them.
- Can I backtrack on the map?
No. By design, the only way is forward.