Bumper Core is a fast-paced arcade physics game where you defend your core by striking incoming shapes into goals. Hit harder for bigger scores, chain combos to multiply them, and survive the escalating storm then build your own levels and share them.
Bumper Core 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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游戏详情
关于这款游戏
游戏
发行日期2026年8月18日1 个月前发行
开发者Nelaria发行商Soggy Doggy Studio类型动作独立
—成就—DLC4954610
关于这款游戏
玩家数更新于 9月19日 06:26 UTC · 商店数据更新于 9月22日 10:16 UTC · 来源:SteamWebAPI
辅助功能与音频Color AlternativesCustom Volume ControlsMouse Only Option
系统需求
最低配置推荐配置系统Windows 11 10.0.26200—处理器Almost any 64-bit dual-core, 2.0 GHz+—显卡GPU supporting Vulkan 1.0 / OpenGL 3.3—内存4 GB RAM—存储空间1 GB available space—
关于 Bumper Core
Bumper Core is a fast, precise arcade physics game about defending a single glowing ring at the center of the arena. Shapes drift in from the edges as harmless ghosts but the moment they cross into your Sphere of Influence, they turn solid, dangerous, and headed straight for your core. Intercept them. Strike them. Send them flying into the goals before they reach the inner ring and cost you a life.
Every hit is physics. Every miss is your fault.
Your bumper follows your mouse, no autopilot. The direction and speed of your swing is the direction and speed the shape flies. Tap a shape gently and it drifts. Slam it at full speed and it rockets. Scoring is built on velocity: the harder a shape hits the goal, the more it's worth. Chain goals quickly and the multiplier climbs x2, x3, x5, x10 but let the streak lapse or take a hit, and it resets. Slow, careful play will clear a level. Fast, fearless play fills the leaderboard.
14 hand-tuned levels, then endless.
The campaign runs 14 levels, each built and playtested by hand from an open field with drifting circles to gauntlets of rotating walls, phasing blockers, and shape storms. Every level can be cleared playing carefully, with seconds to spare. Clearing it stylishly is a different challenge entirely. Then take any level into Arcade mode: no timer, no target, just escalating speed and spawn pressure until the storm finally takes you. How long can you last, and how high can you score?
Build your own levels. Share them.
Bumper Core ships with the same level editor the campaign was built with fully in-game, no tools required. Resize the arena. Place and angle blockers, give them movement, spin, and phasing. Arrange walls from one-click presets or build from scratch. Set the spawn mix, the pacing, the target or make it endless. Every setting the developer had, you have. Drop your music in and play to your own soundtrack while you're at it.
Simple to learn. Genuinely hard to master.
One input: move your bumper. Everything else is skill, physics, timing, and nerve.