Discover an indie anthology of creative games crafted during my undergrad journey. Explore multiple genres and themes in this personal collection, made solo or with small teams of up to five students. Each game tells a unique story and reflects the passion behind its creation.
Bryan's Indie Collection 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测1 篇评测
100.0%1 user reviews
1 篇好评0 篇差评
推荐数—评分
媒体
8 张图片
游戏详情
关于这款游戏
游戏
发行日期2025年8月3日已登陆 Steam 1 年
开发者Bryan Veres发行商Bryan Veres类型动作独立
—成就—DLC3635210
关于这款游戏
玩家数更新于 9月18日 17:23 UTC · 商店数据更新于 9月22日 09:44 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 7Windows 10 or 11处理器AMD Opteron or Intel ItaniumAMD Ryzen 7 5700 or Intel Core i7-12700F显卡NVIDIA GeForce 8800 GTX or Radeon HD 2000NVIDIA GeForce RTX 4060 Radeon RX 7600 or Intel Arc B570内存8 GB RAM16 GB RAM存储空间2 GB available space相同
关于 Bryan's Indie Collection
As the name suggests, this is an indie game collection. I worked on some of these games alone and made some with the help of some friends/classmates.
These games were made over the course of around 2-3 years. Most of the time, these projects were being worked on while I had 3-4 other computer science or math courses. It's also worth mentioning that the games were not taken nearly as far as they could've gone simply because, for the purposes of the course, it was not necessary to develop them further. Each of these games was made during a single semester. So, please keep these things in mind when playing these games.
I worked on these games for my undergraduate elective courses, 6 courses total, one of which was an undergraduate research project I did independently. With some aid from a skilled video game programming professor, I developed a procedural dungeon generator(Don't Be a Square) with no prior experience in that area. I wanted to really push myself and improve my programming skills. It turned out much better than I had hoped it would. And I can say the same for all the games in this collection.
Although some of these games may not seem like much, they each contributed to cementing crucial game development and programming skills. So I feel they deserve at least the recognition this indie collection will provide them.
I want to give a brief rundown of these games since there are a good amount of them, and the tags for this store page are kind of all over the place.
In order from most recently made to oldest:
Don't Be a Square - Procedural Dungeon Generator, Top Down shooter. Independent Project.
Virtual Insanity and Donuts - VR Horror, Group Project with 5 College Seniors
Last Stand on Mars - FPS, Space, Aliens. Group Project with 2 College Seniors
3D RPG - Fantasy RPG, Independent Project
Space Stronaught 3D - 3D Platformer, Independent Project
Space Stronaught 2D - 2D Platformer, Independent Project
Space Blaster - 2D Top Down Shooter, Independent Project
Hat Runner 2D - Group Project with 3 College Sophomores
Fluffy - 2D Platformer, Group Project with 4 College Sophomores
And, of course, thank you to everyone who plays my games, and a special thanks for financially supporting my game development career.