Breakremental is a brick breaker incremental game. Break bricks, get coins, buy upgrades, add more balls and watch everything slowly get out of control. There are bosses too, because apparently breaking normal bricks wasn't enough.
Breakremental 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期—发行日期未公布
开发者Wolverine Island发行商Wolverine Island类型休闲
—成就—DLC5395800App ID
关于这款游戏
玩家数更新于 — · 商店数据更新于 10月10日 06:15 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 64-bitWindows 10/11 64-bit处理器Intel Core i3-6100 / AMD FX-6300 or equivalentIntel Core i5-8400 / AMD Ryzen 5 2600 or equivalent显卡NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X or equivalentNVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570 or equivalent内存4 GB RAM8 GB RAM存储空间1 GB available space相同
关于 Breakremental
Breakremental started with a pretty simple idea.
What if you take a normal brick breaker game, add upgrades, more balls, bigger numbers, bosses and a bunch of other stupid stuff?
So that's basically what we made.
You start with a ball and a paddle, break some bricks, earn coins and buy upgrades. More damage, faster balls, crits, more balls, better rewards, you know how these things work.
At first it still looks like a fairly normal brick breaker.
It doesn't stay that way for very long.
BREAK BRICKS
This part is pretty self explanatory.
Hit bricks with balls until the bricks stop existing.
As you progress they get more health, levels get harder and things start getting a bit more chaotic.
BUY UPGRADES
Spend the coins you earn on upgrades like:
- Ball Damage
- Ball Speed
- More Balls
- Crit Chance
- Crit Damage
- Brick Value
Keep upgrading them and eventually a tiny ball bouncing around the screen turns into complete nonsense.
Which is kind of the point.
BOSSES
Every now and then you'll run into something slightly bigger than a brick.
Bosses have a lot more health and you'll need to throw everything you've built at them.
Beat them and keep going.
Simple.
Probably.
LOTS OF BALLS
One ball is fine.
Two is better.
Ten starts getting interesting.
After that I'm not really sure what's happening anymore.
WHAT'S IN THE DEMO?
The demo lets you play through the first 30 levels of Breakremental, from your first lonely ball all the way to the Level 30 boss.
You can buy upgrades, unlock more balls, increase your damage, build up crits and generally make the screen more and more ridiculous as you progress.
The demo includes:
- 30 levels
- Boss fights
- The six main upgrades
- Auto Paddle
- Talents and Ball Split
- Random level layouts
- Gold Bricks
- Stats and run tracking
- Lots of balls
- Probably too many explosions
Level 30 is the end of the demo.
You'll also get a look at some of the progression systems that continue beyond the demo, including Prestige, but you won't be able to Prestige during the demo.
WHAT TO EXPECT IN THE FULL GAME?
The demo is only the beginning of Breakremental.
Some of the things I'm currently planning for the full game include:
- More levels
- More bosses
- More upgrades
- More talents and unlocks
- Full Prestige progression
- Permanent upgrades between runs
- More automation
- More level variations
- More ridiculous late game scaling
- Achievements
- More stuff to discover as you progress
Some of that is still being built, and things will probably change while I keep working on the game.
I'd rather say that than pretend I already know exactly what Level 847 is going to look like.
SO, YEAH...
Break bricks.
Get coins.
Buy upgrades.
Get more balls.
Break more bricks.
Repeat until your screen is full of balls and you have no idea what's going on anymore.
常见问题
Steam 目前未列出 Breakremental 的价格。
Breakremental 尚未发行,发行日期也尚未公布。
最低配置:Windows 10 64-bit, Intel Core i3-6100 / AMD FX-6300 or equivalent, NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X or equivalent, 4 GB RAM。上方的配置卡片对比了各平台的最低配置和推荐配置。