Return to the era of knights and castles in a uniquely satisfying mix of Settlement Building, RTS and Castle Simulation genres. Manage complex and realistic medieval production chains, build your army and defences, satisfy the King and lead your people to prosperity. Will you succeed as a new lord?
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发行日期Q1 20273 个月后发行
开发者Ennoble Studios发行商Ennoble Studios类型策略模拟
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 00:44 UTC · 来源:SteamWebAPI
You play as a feudal lord in 14th century Europe, entrusted with managing your land by the King. Starting with just a castle keep, you grow the economy and population of your fiefdom. At the same time, an invading army is roaming and plundering the entire kingdom. You must ensemble your army, build your defences and defend your land. As you satisfy the King's requests, your military power grows and eventually you liberate the entire kingdom.
One campaign takes place on one map with procedurally generated layout. You see only the land you control and enemy units. Successful completion of a campaign can take many hours.
Your society consists of 3 social classes: Peasants, Artisans and Lower Nobles. Each class has distinct mechanics and contributes different military units.
Your rule is challenged by frequent and important combat encounters. Enjoy a polished RTS unit control system without compromises.
- Take control of complex armies, down to individual units. Revive your RTS muscle memory with standard unit control features. An innovative feature - automatic subgroups - simplifies control of heterogenous armies. Another innovative feature - split selection - eases tactical manoeuvres with large armies.
- When attacking, units exhibit the preferred "circling around allies" behaviour. Units diligently arrange themselves into formation. You can control the facing of the formation, and choose one of 3 formation kinds.
- Unit types are based on classic medieval archetypes with original tweaks. 10 human unit types, each with unique trade-offs and specific production requirements. 3 siege unit types. Clearly denoted stats of each unit type.
- Interactively pause the game at any moment to consider your tactical options and issue orders.
- Rebind all the keys to your personal preference, with modifiers.
- Conscripted units could be productive members of the settlement, and every lost unit is significant.
Economic development of the castle and its surrounding areas is the perpetual goal of the game.
- Grid-less city building with curved roads.
- In-depth and believable production chains.
- Over 70 different building types with unique mechanics, creating and consuming many different resource types.
- Households can have private production. Produced goods are consumed in that household and sold on the market.
- Explicit choice on goods transportation. No shared warehouses inventory.
- Seasons have impact on production.
- Satisfy needs and desires of social classes in order to improve your economy. Buy and sell goods.