BRAMBLEFORT is a VR survival horror game built for exploration, immersion, and weighty combat. Journey through a desolate North Atlantic island, where rotting huts gradually give way to towering Victorian mansions as you make your way toward its center.
BRAMBLEFORT 在线人数与 Steam 图表
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在线人数—24 小时 —
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关于这款游戏
游戏
发行日期—发行日期未公布
开发者False Member发行商False Member类型动作冒险
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 00:55 UTC · 来源:SteamWebAPI
BRAMBLEFORT is a VR survival horror game built around exploration, scavenging, and player-driven problem solving.
- Location-based damage — damage is heavily tied to where you hit. Precision matters.
- Explore and scavenge — levels reward players who look carefully.
- No fixed solutions — combat and obstacles can be approached in multiple ways.
- Light RPG systems — fine-tune your playstyle. Levels are built to be replayed.
You are a field operative sent by a classified intelligence agency to investigate a remote island in the Northern Atlantic. You arrive with minimal briefing and inadequate gear. The agency has underestimated the situation. Complete your objectives with what you have.
BRAMBLEFORT is built exclusively for VR. Every weapon is designed around physical weight and realistic handling. Reloading, aiming, and melee combat require deliberate movement and precision.
Melee
A wide range of options found in stashes or taken from fallen inhabitants. Weight and size vary significantly. Small knives to 200-kilogram murder tools.
Firearms
- Single-action revolver
- Double-barreled shotgun
- Bolt-action rifle
- Hand-cranked Gatling gun
- Harpoon gun
Throwables
- Explosives and improvised devices
The island's social hierarchy shapes everything you encounter.
- Coastal villages — impoverished fishing settlements. Simple huts, basic weapons, medieval in everything but the year.
- Inland towns — wealthier, more organized. The further from the coast, the more refined the infrastructure.
- Victorian mansions — grand estates at the island's center and higher elevations. A different world entirely.
Built from the ground up for VR. Systems are designed to interact with each other in ways that feel consistent and grounded.
- Layered levels — multiple ways through. Secrets and shortcuts reward exploration.
- Reactive NPCs — inhabitants respond dynamically to environment changes, player actions, and violence around them.
- Direct interaction — pick up and manipulate objects with your hands.
- Systems that talk to each other — stealth, combat, and environment are connected.