Bouncer is a compact two-player strategy game about predicting your opponent, controlling space, and surviving the collision. Choose your moves at the same time, resolve them together, and use the game's bounce rules to outmaneuver your rival and hold their base.
Bouncer 在线人数与 Steam 图表
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在线人数—24 小时 —
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游戏
发行日期—发行日期未公布
开发者Wireframe Studios发行商Wireframe Studios类型策略独立休闲
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 01:50 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 64-bit—处理器Dual-core 2.0 GHz or equivalent—显卡DirectX 11 compatible graphics—内存4 GB RAM—存储空间500 MB available space—
关于 Bouncer
Plan at the same time. Resolve together. Survive the bounce.
Bouncer is a compact competitive strategy game built around simultaneous decisions. Each player chooses a move, then both moves resolve together. That simple rule turns every turn into a prediction: where is your opponent going, what space are they trying to control, and what happens if your slimes collide?
COLLISIONS CHANGE THE BOARD
When slimes meet, Bouncer's collision rules send the action into a bounce. Pieces can be pushed back through previous spaces as the interaction resolves, creating situations where positioning matters just as much as the move you choose now. A move that looks safe can become dangerous when both players have the same idea.
REACH THE BASE — AND HOLD IT
Getting to the opposing base is only part of the challenge. To win, you need to occupy your opponent's base and still be there when the next turn begins. That gives your rival one last chance to knock you away and makes every attack a contest over both timing and position.
SMALL BOARDS, BIG DECISIONS
Bouncer keeps the play space compact so every move matters. Special board spaces and different layouts can change the safest routes, create new collision opportunities, and force both players to adapt.
FEATURES
• Simultaneous movement: both players commit before the turn resolves.
• Bounce-driven collisions that reward prediction and positioning.
• Compact grid-based boards designed around quick tactical decisions.
• A base-capture objective that gives the defending player a chance to respond.
• Special board spaces and layouts that change how you approach each match.
• Local two-player competitive play.
Every move is simple to make. The hard part is guessing what happens when your opponent moves too.