A minesweeper you have to walk. Step on a tile to learn what surrounds it, spend flags you paid for to cross what you cannot test, and get from the entrance to the exit alive. Fifteen fixed boards across three regions, approximately 1/3 of the full games levels. However, the full game bites back,
Bombseeker 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
15 张图片
游戏详情
关于这款游戏
游戏
发行日期—发行日期未公布
开发者FiveFour Games发行商FiveFour Games类型策略独立休闲
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:44 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10—处理器2GHZ—显卡256 MB Video—内存2 GB RAM—存储空间1 GB available space—
关于 Bombseeker
You are a Bombseeker. Walk from the entrance to the exit without standing on a bomb.
There is no clicking tiles across the map. Everything happens through your character: to learn what is on a tile, you have to walk onto it. Stepping on one reveals how many of the eight tiles around it hold a bomb, so every number is earned one step at a time, and the board only tells you as much as you were willing to risk finding out.
Flags cost money, so caution has a price.
Hold the flag key and tap a direction to mark the tile beside you. A flagged tile is safe to stand on and stays hidden, which is how you cross ground you cannot afford to test and, on some boards, it is the only way through at all. But flags are bought in the Store at 5 coins each, and any flag still on the board when the level ends is gone, whether you finished or died. Marking bombs correctly pays better than the flags cost you. Guessing does not.
Nine regions, forty-five fixed boards.
From the tutorials of Alanther out through the Gold Coast, and the Sands. The Lakeside Plains, the Swamps, the Emerald Peninsula, the Forrest, the Tundra and finally the Dark Forrest all come with the full game. Water you cannot cross, bridges that are not part of the puzzle, trees and cacti that block the way (never hiding a bomb). Difficulty is not board size: the Sands sprawl and stay gentle, while smaller boards squeeze the open ground until every remaining tile sits next to something.
Past the Sands, the board is not the only problem.
Something hunts you while you are reading it, and it does not wait for you to
finish.
Nothing is a dead end.
Every level stays replayable once unlocked, and when the coins run out the Play menu deals a Random Puzzle that hands out its own flags and always pays full rates. There is always a way back.
Features
- A minesweeper played on foot (no cursor, no clicking tiles at a distance)
- Full Game: 45 fixed levels across 9 regions, tuned to a rising difficulty curve, plus endless random puzzles. Roughly a third of that included in the demo.
- An economy where flags are bought, spent and lost, and careful play funds itself
- (FULL GAME) Enemies from the Swamps onward, and a sword you never have to buy
- Full keyboard-and-mouse and controller support, with every action rebindable per device
- Single player