1973. After Dr Corwin's secret experiments, the Sanctum Vitae psychiatric clinic burned to the ground. Now you wake up inside. Without a name. No memory. Only darkness, whispers... and a heart that still beats.
Bogdan's Сlinic 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测12 篇评测
58.3%Mixed
7 篇好评5 篇差评
推荐数—评分
媒体
6 张图片
游戏详情
关于这款游戏
游戏
发行日期2025年5月29日已登陆 Steam 1 年
开发者Bohdan Dudchenko发行商Bohdan Dudchenko类型动作冒险独立
—成就—DLC
关于这款游戏
玩家数更新于 9月18日 18:23 UTC · 商店数据更新于 9月22日 08:15 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 64-bitWindows 10/11 64-bit处理器Intel i5-2500K or AMD FX-6300Intel i5-9600K or AMD Ryzen 5 3600显卡NVIDIA GTX 960 or AMD Radeon RX 560NVIDIA GTX 1660 or AMD RX 580内存8 GB RAM16 GB RAM存储空间3 GB available space相同
关于 Bogdan's Сlinic
1965. Central Europe.
In a remote region of Central Europe, a private psychiatric clinic named "Sanctum Vitae" opened its doors — a sanctuary for broken minds. Or so it claimed.
Behind the guise of rehabilitation, Dr. Theodor Corvin conducted experiments that defied ethics, science, and the very fabric of reality. He believed mental disorders were not illnesses… but portals. Gateways to something that lies beyond human perception.
In 1973, the facility was officially shut down after a fire consumed most of the staff and patients. No bodies were recovered. No records were filed. No explanations ever given.
Now — decades later.
You wake up inside the forgotten halls of Sanctum Vitae. No name. No memory. One thing is clear:
You are not the first… and you may not be the last.
🔦 Explore shadowed corridors where every whisper could be a memory — or a warning.
🩸 Uncover fragments of the past: reports of Serum Tenebris, patients who became something else, and a ritual that opened a door never meant to be unlocked.
📻 Discover radio recordings from those who came before… and never escaped.
💀 And remember this name: Dr. Corvin. His body is still here. His heart… still beats.
🔥 You will have only one chance. Destroy him — or become what follows.
"I heard the walls breathing... We never got to say the final word..."
🔒 Genre: Psychological horror, narrative survival, first-person exploration
🧠 Core theme: The blurred line between psychosis and the beyond
👁 Key features:
- Deep, immersive atmosphere set in the retro world of the 1960s–70s
- Interactive exploration of objects, memories, and hidden truths
- Fragmented storytelling via documents, radio logs, and hallucinations
- Choice: resist what’s inside — or open yourself to it
🔺 Remember the word: Lux Invicta.