A helicopter combat game inspired by classic 16-bit titles. Destroy tanks, eliminate enemy forces, and rescue soldiers before an enemy missile launches. Manage fuel, ammunition, and altitude while engaging helicopters and avoiding AA launchers over procedurally generated terrain.
Blue Fury 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测1 篇评测
100.0%1 user reviews
1 篇好评0 篇差评
推荐数—评分
媒体
5 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年6月5日4 个月前发行
开发者Tim Wheatley发行商Tim Wheatley类型动作独立
19成就—DLC4634590
关于这款游戏
玩家数更新于 9月19日 03:31 UTC · 商店数据更新于 9月22日 11:58 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10/11 64-bit—处理器Intel i5/i7, AMD Ryzen 5 or better.—显卡4GB video memory.—内存4 GB RAM—存储空间450 MB available space—
关于 Blue Fury
In his first attempt at making a game the developer invites you to take to the skies in a helicopter combat game that pays homage to the action classics of the 16-bit era.
Each mission drops you over a procedurally generated island - no two maps are the same. Your objectives are straightforward, but execution is anything but. Destroy enemy tanks, neutralize ground forces and locate friendly soldiers stranded behind enemy lines. Get low, drop a rescue line, and bring them home. All while watching your fuel gauge, managing your ammunition, and keeping one eye on the missile launch countdown timer. When that missile launches, the mission is over.
Your helicopter carries a minigun, unguided rockets requiring a lock and air-to-air missiles. Each weapon has its place. Strafe infantry with the minigun, crack open armored positions with rockets and knock enemy helicopters out of the sky before they can do the same to you. AA rocket launchers and hostile helicopter patrols will all push back.
Not ready for the campaign? Quick Mission mode lets you jump straight into a randomized map with full control over enemy numbers, biome, tree density, AA detection range, and whether a commando unit is in play. Every run generates a fresh island.
The world changes with every mission. Summer, fall, winter, and desert biomes alter the look of the terrain, the enemy camouflage and the feel of each engagement. A full ten-mission campaign takes you across all of them, with authored briefings, fixed terrain, and escalating opposition. Die and retry from the same map or complete a mission and move on.
Useful for testing performance or just enjoying the spectacle as the NPCs wage war, a benchmark/demo mode lets you watch the action unfold on its own. An in-game minimap with range and color modes, including a colourblind-friendly option, keeps you oriented without breaking immersion.
- Featuring Helicopter combat inspired by 16-bit classics
- Procedurally generated island terrain across four biomes
- Quick mission mode with randomized terrain and customizable enemy loadout
- Thirty-mission campaign with authored briefings and fixed maps
- Rescue mechanics with rope and climb animations
- Missile Silo countdown with multi-stage destruction sequences
- Enemy helicopters, tanks, AA launchers, gunboats, and jet interceptors
- Minigun, rockets, and air-to-air missiles
- Colorblind-friendly minimap option (for my dad)
- Benchmark and demo mode
- Scoring system with high score tracking
Thank you for reading.