Blocking Blocks is a simple puzzle game where you direct a block from one square-shaped hole to another. The game is all about facing yourself and your own decisions. For example, if you're a casual player, the game is very casual to play; if you're not a casual player, then...
Blocking Blocks 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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关于这款游戏
游戏
发行日期—发行日期未公布
开发者GSheaf发行商Sheafification of G类型策略独立休闲
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:53 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 11—处理器1 GHz—显卡Integrated—内存125 MB RAM—存储空间50 MB available space—
关于 Blocking Blocks
"Well, well, well; if it isn't the consequences of my own actions..."
Blocking Blocks is a minimal puzzle game that teaches a valuable lesson about short-term and long-term planning.
The (short-term) goal of the game is simple: get the player block (usually red) to the square hole without colliding with any of the other blocks in the level.
The long-term goal is to do this again, and again, and again... a total of five times to beat the level. The catch is that everything you did in previous rounds of the level are repeated each time you play.
If you can get to the goal before the "ghosts" of your past decisions do, you get bonus points!
It takes five rounds to officially beat a level, but there are an additional five bonus "unblocked" rounds afterwards. Don't worry; they're completely optional... if you don't care about the true ending.
Epilepsy warning
As the game is at least somewhat aesthetically inspired by arcade games of yore, there are moments where the colours on screen will shift in brightness dramatically. These colour transitions may be uncomfortable or harmful to players with photosensitive epilepsy or similar conditions.
Obligatory: this game was written in Rust.