Beso's Shawarma is a short, narrative-driven horror game. A late-night call lures you on a surreal journey through empty streets to a sketchy shawarma shop. Talk to a cast of strange characters, make a terrifying choice, and try to escape a disjointed, looping nightmare.
Beso's Shawarma 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测102 篇评测
92.2%Very Positive
94 篇好评8 篇差评
推荐数—
媒体
9 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年6月30日3 个月前发行
开发者Mtatsminda Studio发行商Mtatsminda Studio类型冒险独立
7成就—DLC4186870
关于这款游戏
玩家数更新于 9月18日 23:07 UTC · 商店数据更新于 9月22日 10:44 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10相同处理器Intel Core i5 4th Gen / AMD FX-8350Intel Core i5 8th Gen / AMD Ryzen 3 or better显卡Intel HD Graphics 630AMD Radeon Vega 7 / NVIDIA GeForce GTX 1050内存4 GB RAM8 GB RAM存储空间1 GB available space相同
关于 Beso's Shawarma
It all begins with a cold call at 2:00 AM.
Your friend, Levan, insists that you meet him at a new shawarma spot he found recently. You leave the safety of your apartment. You step into the cool, damp night.
Beso's Shawarma is a short, first-person narrative experience. It's not a story about saving the world; it is a story about a single, bad night. Drawn in a low-fidelity PSX style, the game takes you on a linear journey through a fever-dream interpretation of Georgia's capital. From the claustrophobic concrete of a Soviet stairwell to streets that feel unnervingly wrong after dark.
The city is empty, but you are not alone. Strange figures linger in the dark. Some want to talk. Some want to warn you. Others just want you to move out of the way. Every interaction leaves something behind.The Experience
- A short, first-person narrative horror experience focused on atmosphere, dialogue, and unease rather than combat.
- Encounter strangers whose conversations subtly affect the tone, soundscape, and perception of the world.
- Presented in a deliberately low-fidelity, PSX-inspired visual style with floating 3D text dialogue and minimal UI.
- A playthrough should take twenty-five minutes (give or take), with more to discover through alternative endings.