A visual novel/block-breaker hybrid. Make choices that shape the story and stats, which affect your projectile strength in the block-breaking mini-game. Follow a young man's journey of growth and sexual self-discovery. 2-4 hours of playtime.
Before I Come In 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测8 篇评测
75.0%8 user reviews
6 篇好评2 篇差评
推荐数—评分
媒体
11 张图片
游戏详情
关于这款游戏
游戏
发行日期2025年11月11日11 个月前发行
开发者Ambrus Studio发行商Ambrus Studio类型免费开玩策略冒险独立角色扮演
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关于这款游戏
玩家数更新于 9月18日 21:23 UTC · 商店数据更新于 9月22日 10:02 UTC · 来源:SteamWebAPI
辅助功能与音频Custom Volume ControlsMouse Only OptionPlayable without Timed Input
系统需求
最低配置推荐配置系统win10相同处理器Intel i5 7500 3.4GHzIntel i7-8700 3.4GHz显卡GT1030(DDR4)GT2060(DDR4)内存128 MB RAM256 MB RAM存储空间400 MB available space1024 MB available space
关于 Before I Come In
Before I Come In is a narrative-driven interactive storytelling game that blends emotional depth with social impact.
Players will embark on two very different journeys, each offering meaningful choices, branching paths, and unique outcomes:
• Dennis’ Story
Follow Dennis on his path of growth, navigating relationships and personal challenges. Players make impactful decisions and collect six symbolic gems, each unlocking new insights and serving as keys to advance the story.
• Tyler’s Story
Based on the real-life story of Tyler Clementi, a young Rutgers student whose tragic death brought national attention to issues of privacy, bullying, and LGBTQ+ acceptance. This storyline invites players to step into a powerful narrative where every decision underscores the importance of empathy and courage. Created in collaboration with the Tyler Clementi Foundation, a portion of proceeds will be donated to support their anti-bullying and LGBTQ+ youth empowerment initiatives.
Core Features
• Interactive storytelling with branching narratives and multiple endings.
• Choice-driven gameplay: Your decisions directly shape each character’s journey.
• Unique character growth system through symbolic gem collection.
• Authentic emotional soundtrack, including recordings of Tyler Clementi’s violin performance, bringing his presence into the experience.
• Estimated playtime: 1–2 hours per storyline, designed for replayability.
• Social impact focus: A portion of proceeds supports real-world advocacy.
This is more than a game — it’s an interactive experience where your choices carry weight, and your presence helps keep Tyler’s memory alive.
常见问题
Before I Come In 在 Steam 上免费开玩。
Before I Come In 于 2025年11月11日 发行,由Ambrus Studio制作。11 个月前发行。