Becoming None is a philosophical JRPG about the loss of identity and homogenization. Experience a story told through collectable memories you can view at your own pace, alongside deep turn-based combat, customizable classes, and countless secrets.
Becoming None 在线人数与 Steam 图表
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在线人数—24 小时 —
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关于这款游戏
游戏
发行日期2026年9月24 天前发行
开发者Pan Taro发行商Pan Taro类型策略冒险独立角色扮演
—成就
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:33 UTC · 来源:SteamWebAPI
辅助功能与音频Adjustable DifficultyCustom Volume ControlsKeyboard Only OptionPlayable without Timed Input
更多Playable At Your Own PaceSteam Input API Support
系统需求
最低配置推荐配置系统TBD相同
关于 Becoming None
---Story---
A strange person has been born... a person with no biological sex, no defining traits, and a face made of smoke. This person was named Eve.
Eve was the first, but they were not the last. Shortly after their birth, more started to appear. Identical, hollow, and void of self. It was as if humanity had entered a state of mass production, churning out shells of people without identity.
As these faceless beings multiplied, the essence of what it meant to be human began to dissolve. One by one, the unique traits of mankind were replaced by a cold, uniform void. The cycle continued until the human race became extinct.
Now, in the silence of a lost world, the journey begins to discover if anything remains of the self, or if we have truly become none.
This is a game that explores the themes of identity loss and homogenization from a philosophical perspective, examining how they affect individuals as we cast aside our unique traits to become part of a social machine.
The story can be experienced at your own pace through collectible memories that may be viewed at any time, allowing the narrative to unfold without interrupting gameplay.
---Gameplay---
Master a turn-based system where every decision carries weight. Becoming None offers multiple layers of tactical depth:
-Dynamic Class System: Build your ideal party by transferring active and passive skills between party members. Experiment with unique synergies, but choose carefully. Active and passive skills are a limited resource.
-Meaningful Gear: Equipment is about more than just raising stats. Trade raw attributes for powerful, game-changing effects.
-The Flow of Battle: Exploit elemental weaknesses to earn TP, which can be spent on Instant Abilities that don’t consume a turn. Combined with instant mid-battle party swapping, this makes for a highly dynamic combat system.
-Critical Everything: Why should only attacks have all the fun? Every action in the game, from healing to buffs and status effects, can trigger a Critical Effect.
Whether you are a genre veteran or a newcomer, the experience adapts to you:
-Random Party Mode: For the ultimate strategic test, take on the game with a completely randomized team and prove your mastery of the system.
-Accessible Difficulty: Choose the challenge that fits your pace, from story-focused settings to hardcore modes designed to push your strategies to the limit.
---Collectables---
Becoming None is as much a collectathon as it is an RPG. Every corner of the world holds something to discover:
-Story through Memories: Find every memory and piece together the narrative. The story itself is a puzzle: you can arrange the events chronologically based on what you’ve learned to unlock even more content.
-The Completionist’s Fantasy: Find everything in a dungeon to earn instant level-ups and the most overpowered abilities in the game.
-Environmental Cues: If something feels suspicious or out of place, there’s probably a secret nearby. Explore carefully to uncover hidden paths, secrets, and valuable treasures.