BANGQUET is a single-player, turn-based bluffing game at a table of 2–4 survivors. Peek, lie, and level a loaded—or empty—gun to make somebody else draw the live grenade.
Bangquet 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测1 篇评测
100.0%1 user reviews
1 篇好评0 篇差评
推荐数—评分
媒体
6 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年8月23日1 个月前发行
开发者Lab 47发行商Lab 47类型动作策略独立
15成就1DLC
关于这款游戏
玩家数更新于 9月19日 06:24 UTC · 商店数据更新于 9月22日 11:24 UTC · 来源:SteamWebAPI
辅助功能与音频Color AlternativesCustom Volume ControlsMouse Only OptionPlayable without Timed Input
更多Playable At Your Own Pace
系统需求
最低配置推荐配置系统Windows 10/11相同处理器Ryzen 5 3600 or equivalentRyzen 7 9800X3D or equivalent显卡NVIDIA GTX 1060NVIDIA RTX 2060 Super内存8 GB RAM16 GB RAM存储空间500 MB available space相同
关于 Bangquet
ONE CRATE. ONE LIVE GRENADE. EVERYONE HAS A GUN.
The wasteland is starving, but the Banquet always has another chair.
Sit down with two to four survivors and a crate of sealed parcels. On your turn, take one and open it. Only you see what was inside. Stash what you found, tell the table whatever keeps you breathing, and remember: one parcel contains a live grenade
WHAT DID YOU DRAW?
Every parcel creates a gap between what you know and what the table can prove. Build a hidden pack of tools, watch what your rivals reveal, and lie through the silence.
A SCOPE can show you the next parcel without ending your turn. A FRISK can expose an empty gun. A SANDBAG can save you from the grenade but surviving marks you as the table’s next easy target.
A GUN IS A QUESTION
Aiming is free. Ammunition is not.
Level your revolver and make a demand: draw from the crate, hand over an item, or surrender the next turn. Your target can comply, jam the weapon, or call your bluff. If they call, you must spend a real bullet, wing them to destroy an item, or lower the gun and live with what the table just learned.
LET THE BOX TAKE THE BLAME
The cleanest kill is the one you never fire.
Peek at the grenade, bury it deeper, plant it on top, scramble every known position, or put a gun on the next survivor and tell them to draw.
When the grenade claims someone, the Host quietly buries a fresh one. The crate keeps thinning. The odds keep climbing. Nobody at the table is ever safe.
THE HOUSE ALWAYS SERVES ANOTHER COURSE
- Play solo against distinct wasteland bots around tables of two to four survivors
- Bluff with hidden information while every public shot, reveal, transfer, and act of cowardice becomes table memory.
- Turn different parcel items into leverage with peeks, theft, defuses, reversals, forced turns, counter-aims, and crate manipulation.
- Face changing house rules including leaner crates, twin bombs, rationed ammunition, and stripped starting information.
- Learn by playing through a guided first hand built directly into the real rules of the table.