Awoken is a story-rich fantasy RPG with real-time pausable combat. Push ever deeper into a dangerous Zone created by a magical disaster and investigate its links to a secretive order. Explore five regions, choose your friends, build relationships with them, and shape the world through your choices.
Awoken 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测0 篇评测
—No user reviews
0 篇好评0 篇差评
推荐数—
媒体
7 张图片
游戏详情
关于这款游戏
游戏
发行日期—发行日期未公布
开发者Petr 'Nof' Novak发行商Petr 'Nof' Novak类型独立角色扮演休闲
—成就
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 01:57 UTC · 来源:SteamWebAPI
Awoken is a passion project of mine. For over six years, in my free time, I have been single-handedly building a small living world inhabited by people with problems of their own. Through your hero, you can freely explore this world or follow the story as you investigate a disaster of unknown origin.
A magical accident led to a region-wide outburst of dark magic that created the Zone. Entering it is painful. The deeper you venture, the more dangerous it becomes and the stranger the phenomena you encounter. Can you overcome the harsh environment and uncover the truth behind it?
You can face the challenge alone or with a group of up to three companions. Through dialogue, you can build relationships with them, help them with their personal quests, discover what drives them, and eventually become friends. You can also influence their development by choosing their attributes and spells.
Combat is real-time and fast-paced. Your companions have minds of their own, and if you prefer to command only your hero, you can. When facing more dangerous enemies, you can take direct control of each companion and issue individual orders. To make things easier, you can pause the game at any time and plan your actions at your own pace.
The story is narrated by a storyteller and accompanied by a series of beautiful hand-drawn illustrations. It follows an investigation into a secretive order connected to the magical outburst. Along the way, you can help the people you meet and make choices that shape the world, usually for the better. You won't be forced into constant decisions between bad and worse outcomes.
From the beginning, my goal has been to create a feel-good adventure: a journey through the land of Rivana with a group of companions who support one another rather than constantly arguing over every decision. A game where you can simply enjoy being the hero.