A roguelike deckbuilder that runs on a dying retro desktop. Insert floppy discs, stack CDs into drives, and flood the screen with windows. Breaking the game and crashing the machine are the same move.
Autorun 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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6 张图片
游戏详情
关于这款游戏
游戏
发行日期20269 个月前发行
开发者cukuto发行商cukuto类型策略独立休闲
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:43 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10—显卡Geforce 1050—内存4 GB RAM—存储空间2 GB available space—
关于 Autorun
Boot it. Break it. Score higher.
A roguelike deckbuilder that runs on a dying retro desktop. Insert floppy discs, stack CDs into drivers, and flood the screen with windows until the machine can't keep up.
Breaking the game and crashing the system are the same move.
Your deck is a box of floppy discs
Every disc carries a type and opens a window when it's played. Windows are what score: the bigger the window, the bigger the payout.
Discs come in five types and can be upgraded, duplicated or expanded, and the order you slot them into the board decides how the whole hand resolves.
Drivers decide when. CDs decide what.
A driver is a trigger with no effect. A CD is an effect with no trigger. Slot one into the other and you've built a rule that fires on its own.
"Whenever a window opens." "At the end of every turn." "Every third disc played." Pair the right trigger with the right payload and a single hand starts running itself.
Choose the rules before you play them
Before every round you pick one of three boards, and the board owns the rule for how your discs trigger.
Five slots that fire once. Three slots that fire four times if every disc matches. A board that rewrites the second disc into a copy of the first. The board you take shapes the deck you want.
Crash it upward
Nothing here is balanced against you. Drivers feed CDs, CDs reopen windows, windows trigger more drivers, and a hand you thought was finished keeps going.
The best runs end with a screen you can't read and a score you didn't plan.
Between rounds
Spend what you earned: buy drivers and CDs off the shelf, crack open packs for a pick of three, reroll when the shop doesn't cooperate, and sell what stopped pulling its weight.
Every round raises the target. Boss rounds change the rules entirely.