A real-time strategy simulation where you evolve and command swarm-intelligence autonomous weapons using genetic algorithms. Whether you simply watch or deeply intervene in the evolution, both are valid ways to play the game.
Autonomous Warfare Evolution 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测1 篇评测
0.0%1 user reviews
0 篇好评1 篇差评
推荐数—评分
媒体
7 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年5月8日5 个月前发行
开发者SASAKI Naoya发行商SASAKI Naoya类型策略独立模拟
—成就—DLC
关于这款游戏
玩家数更新于 9月19日 03:27 UTC · 商店数据更新于 9月22日 10:44 UTC · 来源:SteamWebAPI
辅助功能与音频Custom Volume ControlsKeyboard Only OptionPlayable without Timed InputStereo Sound
系统需求
最低配置推荐配置系统Windows 11(64-bit)—处理器1 GHz or faster, 64-bit dual-core CPU or equivalent—显卡Integrated GPU—内存4 GB RAM—存储空间100 MB available space—
关于 Autonomous Warfare Evolution
Autonomous Warfare Evolution is a real-time strategy simulation where you evolve and deploy swarm-intelligence autonomous weapons using genetic algorithms.
Swarm Intelligence Evolves Across Generations
The performance and behavioral parameters of swarm-intelligence autonomous weapons—such as vision, attack range, mobility, and formation tactics—are encoded as genomes. Genomes in the pool engage in up to 32 parallel matches, undergoing repeated cycles of selection and crossover to produce the next generation. You can simply sit back and enjoy watching diverse strategies emerge and evolve over time.
Biomes Define Evolutionary Pressure
There are 9 distinct biomes, each with its own environmental parameters. Players can configure evolution-related settings for each biome, including victory conditions and mutation rates, shaping how evolution unfolds.
You Can Control the Swarm
In the combat phase, where evolved genomes are deployed in battle, players can directly influence formations through manual control. However, as AI evolution progresses, human intervention may eventually become ineffective.
Campaign
Open the Mission Console (Tab key / X button on controller) to access two story campaigns: Yamato SAZ Campaign and Tokyo Government Campaign. Each follows a sequence of operations with unlock conditions. Within these campaigns, you can freely experiment with deploying various genomes. Even if defeated, you can incorporate the enemy's genome to evolve further and adapt.
Additionally, the game includes multiple difficulty tiers ("Combat Protocol" generations), where higher tiers feature increasingly evolved AI opponents.
MCP Support
The game supports the Model Context Protocol (MCP), allowing it to be controlled by external AI agents.
You can ask an AI for gameplay advice or let it play through the game directly.