A watch-it-happen roguelike meets a deep incremental. Your challengers dive, fight, and fall on their own — you spend their legacy to make the next generation stronger, and send up to six delving at once. Idle progress worthy of a second monitor.
Autodelve 在线人数与 Steam 图表
实时
在线人数024 小时 -85.7%
24 小时峰值玩家1今日最高样本
30 天峰值玩家6平均 3
历史峰值玩家6自开始追踪以来
30 天游玩时长267估算值
Steam 图表 · 30 天在线人数0 – 4
420
30 天前今天
24 小时-85.7%7 天—趋势▼ 下降
评测17 篇评测
58.8%Mixed
10 篇好评7 篇差评
推荐数—
媒体
7 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年8月20日1 个月前发行
开发者Greyhearth发行商Greyhearth类型策略独立模拟
22成就—DLC
关于这款游戏
玩家数更新于 9月22日 06:50 UTC · 商店数据更新于 9月22日 07:47 UTC · 来源:SteamWebAPI
辅助功能与音频Custom Volume ControlsMouse Only OptionPlayable without Timed InputSave Anytime
更多Adjustable Text SizeTouch Only Option
系统需求
最低配置推荐配置系统Windows 11相同处理器Intel Core i3—显卡Intel HD Graphics—内存4 GB RAM—存储空间512 MB available space—
关于 Autodelve
Dive. Die. Leave a legacy.
Autodelve is a roguelike you don't play — you preside over it. Challengers descend, fight, and eventually fall on their own. What you command isn't a sword swing but a legacy that compounds across generations: send a challenger in, and let their death carry the next one deeper — for 50, 100 hours.
■ Watch, plan, grow
Exploration, combat, and leveling are fully automatic. Your job is to set the strategy, spend the resources, and watch the numbers climb. Busy? Leave it running — your challengers keep delving on their own.
■ Five stacking layers of growth
Every death carries back Essence and Legacy Points to invest across five systems: Permanent Upgrades, Legacy Upgrades, Camp facilities, Alchemy, and Research. Prestige isn't a loss — it's acceleration. The systems unlock gradually, so it starts simple and unfolds over dozens of hours; they feed one another, and your Depth and clear speed never stop rising.
■ Up to six in parallel × a real party system
Grow your Camp to field more challengers, and up to six dungeons run on screen at once. Each challenger can bring Companions — independent combat units: Warrior, Archer, Scout, Guardian. Your loadout changes how the fight plays out.
■ Alchemy and the Research Lab
Collect reagents that differ by depth band and brew them into permanent buffs; filling the collection is one more reason to dive deeper. In the Research Lab, a real-time research tree is always advancing — research and offline income keep moving even while the game is closed.
■ Look back through the numbers
The Stats tab lays out lifetime record cards and line/bar graphs. Watching your own growth curve is a treat for anyone who loves the numbers.
■ To the bottom of the Abyss — and beyond
Rack up Depth, strike down the Lord of the Abyss, and reach the True Ending. But the dark runs deeper still: a boss that returns every 50 Depth, looping biomes, and restriction Challenges that rank you by how deep you get. Endless by design.
■ Built for a second monitor
Full offline progress — your Camp and Research keep working while it's closed. 20 achievements, 7 languages, and a minimalist look built entirely from geometric shapes. A game to keep growing beside your work or your videos.