"Attack of Steel" is a mecha battle game from a third-person perspective. When you pilot an advanced mecha to fight the enemy, you not only be familiar with all weapons, but also need to adapt to the skills of aerial combat and effectively destroy the limbs of the enemy mecha to win more easily.
进击之钢 在线人数与 Steam 图表
实时
在线人数024 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
评测4 篇评测
25.0%4 user reviews
1 篇好评3 篇差评
推荐数—评分
媒体
8 张图片
游戏详情
关于这款游戏
游戏
发行日期2025年6月24日已登陆 Steam 1 年
开发者Filet Studio发行商Filet Studio类型动作策略竞速
—成就—DLC
关于这款游戏
玩家数更新于 9月18日 13:06 UTC · 商店数据更新于 9月22日 22:51 UTC · 来源:SteamWebAPI
Core gameplay and highlights
1. As a PVP third-person mecha shooting game, the core gameplay is mainly reflected in firearms. You can win the game by defeating the opponent player by shooting. Because the character controlled by the player is a huge mecha that can fly, and the addition of the z-axis depth and automatic aiming system, the shooting feel, mobile operation and other aspects can bring a unique experience to the player.
2. Destructible terrain and base buildings: Rocks in the wild and buildings in the base can be used as bunkers, but buildings, bungalows and even street light pipes can be destroyed, and some boulders have falling damage, encouraging players to think about how to use the battlefield environment while engaging in fast-paced combat
3. Destructible bodies: All bodies can fly and have automatic aiming systems. Each body can be destroyed by parts (hands, feet, head) and have different effects, for example: hands: weapons fall, heads: The core parts of most mechas are difficult to destroy due to blurred vision for a period of time, etc. However, the limbs are relatively fragile and require players to take advantage of them.
4. Skills and weapons: Each machine has three unique weapons and one ultimate skill. After destroying other people’s body parts, they can pick up other people’s weapons and use them, allowing players to feel the pleasure of using other people’s weapons.
5. Data Tower: Players who occupy the data tower can obtain gains, such as: attack power, blood volume, ultimate energy, etc.
6. Environmental interaction design: environmental changes, promotion of auxiliary devices