Build and manage your own railway across scenic landscapes. Connect towns, plan timetables, manage your trains, and keep passengers moving as your network grows. Created with extensive use of AI tools throughout development.
Artificial Railways 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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9 张图片
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关于这款游戏
游戏
发行日期—发行日期未公布
开发者Starkim1999发行商Starkim1999类型免费开玩策略独立模拟休闲抢先体验
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关于这款游戏
玩家数更新于 — · 商店数据更新于 10月9日 09:15 UTC · 来源:SteamWebAPI
Build your own railway and bring towns closer together. Lay tracks across scenic, procedurally generated landscapes, build stations, and turn your first passenger service into a growing railway network.
Build connections
Plan your railway around hills, rivers, and towns. Place stations, connect them with track, and use signals to manage movement across your network. Expand your infrastructure as your railway grows.
Run your railway
Buy trains, assign routes, and plan timetables. Keep passengers moving between stations while managing shared tracks, station stops, and depot visits. Maintain your fleet and combine compatible train units to increase capacity.
Grow your company
Earn revenue by transporting passengers and keep an eye on operating costs. Invest in research to improve your railway, take on public-service contracts, or enable sandbox options for greater freedom to build.
Watch your world in motion
Follow your trains through the landscape, watch passengers board at stations, and experience changing weather and the transition from day to night. Connected towns can grow alongside your railway.
An evolving project
The game is still in active development. Expect bugs, rough edges, and changes to systems and balance. Player feedback will help shape improvements as development continues.
Open about AI
I want to be transparent about how this game is made. AI tools are used extensively throughout development, including programming, developing gameplay systems, testing, and fixing bugs. I guide the creative direction and make the final decisions about what goes into the game.
AI is a substantial part of the development process, and I don’t want to hide that. I take responsibility for the game’s quality and for improving the experience through player feedback.
I'm also doing this solo. And i've always been curious what I could do with AI. Due to the usage of AI this game will be free forever. Potential future paid dlc's will be made be made with bought assets + my own touch on it and all earnings will go back into the game's development. Also future assets that is potentially "Generated with AI" Will eventually be replaced as well with assets bought in the future.