关于 九幽卷
Language note: the game is currently available in Simplified and Traditional Chinese only. English and other languages are not yet supported.FIVE WAYS TO PLAY
- Roguelike run: three heroes, four volumes, 20 floors; every run brings new routes, encounters and rewards, and 10 Calamity levels await after the credits.
- Tales of the Strange: 12 story stages across 3 chapters; build your own deck to beat them.
- Challenge mode: build a deck through 10 picks, then fight ten floors back to back.
- Daily Arena: one new challenge a day, with the same start for everyone.
- Duel (new): a new way to play cards, described below.
NEW MODE: DUEL
Duel is not about taking turns one card at a time. Both sides secretly plan three moves at once; when they are revealed, whoever spent less goes first. Aim a targeted spell at an empty enemy slot to bet on where your opponent will play: guess right for double damage, guess wrong and it hits nothing. Front-row minions grow sturdier every turn and back-row minions hit harder, so placement matters. Both decks come from one shared pool, so there is no deck advantage: prediction and strategy decide the winner. Three rivals with distinct styles, including a Judge who remembers where you like to play.Your enemies play cards too
Mountain bandits flood the board with thugs, a Miao gu sorcerer lays out her venomous insects one by one, and the Judge of the Underworld slips curses into your deck. In Jiuyou: Scroll of the Netherworld, every enemy fights with its own deck and its own style. Both sides hold five board slots, summon minions and cast spells; positioning, adjacency and Taunt decide every fight.Into the Nine Netherworlds
Wolves roam the barren ridges, corpses stir in ancient tombs, and drowned ghosts knock at midnight. Choose the Martial Artist, the Talisman Master or the Wandering Ranger, and travel with a deck and a torn map from the wild mountains down to the realm of the dead. Every run brings new routes, encounters and rewards; when you fall, carry your shards and soul jade into the next attempt.Core gameplay
- Four volumes, 20 floors: bandit ridges, corpse-haunted frozen pools, a demonic sect's mechanical city and the Nine Netherworlds. Each run's floor plan is generated anew; pick your path through battles, elites, shops, rest sites and encounters, with a boss at the end of every volume and a final boss on floor 20.
- Minions and spells: five fixed slots per side and mana that grows each turn (up to 10).
- 47 enemy decks: wolf packs, poisoners, iron-plated war machines; some ghosts even curse your deck.
- Deckbuilding: pick 1 of 3 cards after battles, buy and remove cards at shops, rest or upgrade at camp.
Three heroes
- Martial Artist: the thicker the armor, the harder the blow. Build an armor wall or trade blood for power, then unleash Mountain Splitter.
- Talisman Master: stack fire and frost seals and detonate them all at once; freeze and silence to stall the enemy.
- Wandering Ranger: let poison eat away at foes, then strike the vital point with chained critical hits.
268 collectible cards: about 50 per hero, 100+ neutral cards and 20 legendaries built around five clans — Demon, Spirit, Ghost, Beast and Artifact.Enemies and bosses
- 47 enemies: 22 regular foes, 17 elites, 6 bosses and 2 final bosses.
- Choose your boss: see both bosses of a volume in advance; beat the one more dangerous to your hero for an extra relic pick. Bosses change tactics in new phases.
- 6 battlefield weathers that rewrite the rules of a fight, and a bounty relic on every elite.
Relics, breakthroughs and more
- 47 relics and 14 potions.
- 8 breakthrough cards that transform into stronger forms for the rest of the run.
- 31 encounters, including three event chains that span a whole run.
- Meta progression: unlock new cards with shards, buy permanent upgrades with soul jade.
After the credits
- 10 Calamity levels: tougher elites, less gold, earlier boss phases, stronger enemy mana — and two final bosses back to back at Calamity 10.
- Tales of the Strange: a story mode of 3 chapters and 12 fixed stages, each with its own folk tale; build a 20–30 card deck from your collection and unlock a card back per chapter.
- Challenge mode: a fixed 10-card base plus 10 picks, then ten floors back to back.
- Daily Arena: one seed, one hero and the same modifiers for everyone each day; retry for your best score on the daily and all-time leaderboards.
- 47 Steam achievements and 4 card backs.