A narrative-driven psychological horror visual novel. Player's choices lead to distinct emotional paths and story outcomes. "You" navigate a shifting consciousness, making choices within fragmented scenes that buried memories.
致,我亲爱的 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
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24 小时—7 天—趋势持平
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媒体
6 张图片
游戏详情
关于这款游戏
游戏
发行日期2026年9月24 天前发行
开发者Swallecho发行商Swallecho类型冒险独立
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:37 UTC · 来源:SteamWebAPI
辅助功能与音频Custom Volume ControlsMouse Only OptionPlayable without Timed InputSave Anytime
更多Playable At Your Own Pace
系统需求
最低配置推荐配置内存2048 MB RAM—存储空间1100 MB available space相同
关于 致,我亲爱的
About Language
An English version is planned for release later this year. If no accident such as traffic accident or I die.
About the Game
To My Dearest—
一款心理恐怖视觉小说,围绕记忆与自我认知展开。
An English version is planned for release later this year.
A psychological visual novel about memory, perception, and the feeling of being watched.
You will traverse fragmented memories and distorted perceptions, accompanied by figures of unknown origin. Within a collapsing landscape of consciousness, you make choices and move through scenes shaped by emotion and recollection, gradually piecing together a past and a self that have been erased or forgotten.
Your decisions will reshape what lies ahead—and what remains of you.
—
The story begins with a corpse… but “you” do not care what it is. Only confusion, disorientation, and a biting cold drive you to escape.
Then the kite appears.
And the others follow.
You cannot tell what is real, nor where those watching you truly come from.
There is no need to explain.
When you return to reality, “you” will know whose guidance to follow.
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• Multiple branching paths and endings
• Your choices determine whether “you” confront, avoid, or remain trapped within it all