A unique fusion of Roguelike, Deckbuilding, and Tower Defense! Play as the Reborn Demon King, deploy Chibi-style units, and use strategic Talent Cards to conquer the continent. Featuring the innovative "Story Card" system for uninterrupted combat.
献祭浮木!我无限复活!(魔王传说) 在线人数与 Steam 图表
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在线人数—24 小时 —
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30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
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24 小时—7 天—趋势持平
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游戏
发行日期20269 个月前发行
开发者梦华发行商梦华类型策略冒险独立模拟角色扮演休闲
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关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 01:37 UTC · 来源:SteamWebAPI
最低配置推荐配置系统Windows 10 (64-bit)—处理器Intel Core i3—显卡Intel HD Graphics 4000—内存1 GB RAM—存储空间1 GB available space—
关于 献祭浮木!我无限复活!(魔王传说)
[Core Gameplay]
The game features a Roguelike-Tower Defense hybrid, primarily drawing inspiration from three titles: Slay the Spire, Brotato, and Arknights. It follows a spire-climbing style Roguelike challenge where players select talents after each battle. Players can deploy and strengthen operators, choosing talent cards to enhance their build—including Defense Cards, Attack Cards, and Special Cards.
Players must find the optimal solution among various operator characters based on the battlefield situation, constructing unique combinations to counter enemy assaults. Additionally, players can actively attack enemy spawn points to strike back.
[Characters and Progression]
Players take on the role of the Demon King, embarking on a journey across the continent. Failure does not mean permanent death; instead, players are "reborn." Each rebirth allows players to strengthen themselves based on their performance in the previous run. The game features multiple BGM tracks that switch according to the scene. The art style is primarily 2D anime-style illustrations, while the in-game character sprites are designed in a "chibi" (Q-version) style.
The "Rebirth" mechanism creates a complete growth loop. The chibi characters, paired with dynamic background music, provide a comfortable strategic environment for both visual and auditory senses.
[Unique Narrative Experience]
Players receive a "Story Card" upon clearing a stage, allowing them to choose when to watch the plot unfold. This ensures that the flow of intense gameplay is never interrupted by sudden, lengthy story segments. While players can view the story at any time, there may be a mandatory 2–3 second narrative beat after clearing a stage to ensure players know who they are fighting, preventing a total loss of immersion or mindless combat.