In this game, meet a mysterious girl who demands you use an "Anomalous Coffee Machine". Type any word to create a drink, then choose who drinks: her or you. Some cups whisper, some scream, some change what you are. She watches quietly, like she already knows what you’ll choose. Now it's your turn!
Anomalous Coffee Machine 2 在线人数与 Steam 图表
实时
在线人数3624 小时 -18.4%
24 小时峰值玩家45今日最高样本
30 天峰值玩家146平均 54
历史峰值玩家343自开始追踪以来
30 天游玩时长3.9万估算值
Steam 图表 · 30 天在线人数28 – 89
895928
30 天前今天
24 小时-18.4%7 天+2.4%趋势▼ 下降
评测806 篇评测
80.9%
媒体
15 张图片
游戏详情
关于这款游戏
游戏
发行日期2025年12月12日10 个月前发行
开发者HoruBrain Interactive发行商Hexapede Games类型独立
128成就1DLC3797340
关于这款游戏
玩家数更新于 9月24日 19:57 UTC · 商店数据更新于 9月22日 07:23 UTC · 来源:SteamWebAPI
辅助功能与音频Camera ComfortCustom Volume ControlsMouse Only OptionPlayable without Timed Input
更多Touch Only Option
系统需求
最低配置推荐配置系统Windows 10Windows 11处理器Support for OpenGL 2.1Support for OpenGL 3.3内存2 GB RAM4 GB RAM存储空间2 GB available space4 GB available space
关于 Anomalous Coffee Machine 2
Anomalous Coffee Machine 2 is a strange interactive visual novel and fictional simulation where you stand across from a mysterious girl and an unassuming coffee vending machine capable of producing anything you type, no matter how impossible it seems.
She doesn’t tell you who she is, why she's there, or what's the deal with the coffee machine. All she asks is that you type a word—any word—and press the button. The machine will respond. It always does.
Type in "coffee", and you’ll receive exactly that.
Type "blood"—yeah, sure.
Type "saliva"—You probably shouldn’t, but it can do that too.
Type "death"? You can try.
HOW TO PLAY
Gameplay is simple:
- Type a word.
- A cup appears.
- Choose who drinks: the girl, or you.
- Something happens. Or doesn’t. Or waits.
She reacts differently depending on what you give her. Sometimes she smiles. Sometimes she winces. Sometimes she vanishes, only to return changed. Sometimes she doesn’t come back at all. And if you choose to drink, the machine reacts to you instead. Don’t expect a fair trade.
There are no instructions. No quests. No markers to follow. You’re not told what the machine is or what it wants. You’re left to experiment. Test words. Try feelings. Push the machine. Break it. Or let it break you.