A turn-based world-conquest strategy game on a ruined Earth. Recruit heroes sponsored by spirits of history and myth, unify your region, then fight across the world in 3x3 formation battles where every unit is led by a hero.
Aftermyth 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
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24 小时—7 天—趋势持平
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18 张图片
游戏详情
关于这款游戏
游戏
发行日期2027年3月2日5 个月后发行
开发者Turn Based Hedgehog发行商Turn Based Hedgehog类型策略独立角色扮演
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 10月13日 19:15 UTC · 来源:SteamWebAPI
更多Adjustable Text SizeContrast ControlsPlayable At Your Own Pace
系统需求
最低配置推荐配置系统Windows 10 64-bitWindows 11 64-bit处理器Dual-core 2.0 GHz (x64)Quad-core 2.5 GHz (x64)显卡DirectX 11 class; integrated graphics OKModern integrated or any dedicated GPU内存4 GB RAM8 GB RAM存储空间2 GB available space相同
关于 Aftermyth
Aftermyth is a turn-based world-conquest strategy game set on a ruined Earth. One day the world went dark, and when the sun came back the cities were rubble and machines no longer worked. Then the honored dead began to answer: spirits of history and myth now sponsor the warlords who still revere them. Choose a small faction in any of thirteen regions throughout the world, unify your homeland, and then take the world from the rivals who unified theirs.
253 heroes, each leading their own unit. Every hero is sponsored by a legend, from King Arthur to Hannibal to Odin, and grows along two paths. Fight in their patron's style to earn Devotion and unlock that patron's skill tree. Then grow the hero's own Star Track, a personal story that ends in a signature ability. Switch a hero to a new patron and the build changes with them.
Eleven unit types fill the 3×3 formation, and each one plays a different role. Shieldwalls block hits aimed at their row, spears punish cavalry, and reavers break braced lines. Archers mark targets and hexers lay lasting curses. Menders patch up troops, and wardbreakers silence enemy magic. Every faction also fields its own special troops, the legend-touched elite of its court.
Win their favour, capture your enemies and persuade them to change banners. Then field them in battles where troops burn and heroes endure. Every turn has only a few moves and every choice hurts. Patrons have tastes, demands and grudges.