A chaotic 10-player party battler where you grab a box, pick an ability, aim in seconds, and watch every move resolve at once — and even death doesn't take you out of the fight.
9 Box 在线人数与 Steam 图表
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在线人数—24 小时 —
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关于这款游戏
游戏
发行日期—发行日期未公布
开发者BudGamesCorp发行商BudGamesCorp类型动作休闲大型多人在线
—成就—DLC
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月23日 02:02 UTC · 来源:SteamWebAPI
9 Box — a chaotic party game where even death isn't the end.
Ten players enter the arena. Only nine boxes appear. Grab one, pick your ability, aim fast — because in five seconds, everyone acts at once, and the arena will never be the same.
9 Box is a fast, chaotic party battler for up to 10 players. Every round is a mad scramble: move, grab a box, choose one of two abilities inside it, and lock in your target — all in seconds. Then everything resolves simultaneously. Rockets get blown off course by wind. Fire gets doused by water. Walls turn a shove into a knockout. No two rounds play out the same way twice.
Survival isn't the goal — score is. Land smart hits, heal an ally at the right moment, dodge a killing blow, or turn a Neutral ability into a game-changing combo. The last player standing gets a bonus, but they won't automatically win the match.
And dying doesn't take you out of the fight. Fall in battle and you become a Grave — still mobile, still able to mess with the living using a hidden effect only you can see. Even from the grave, you're still playing for score.
Key Features:
- 10-player free-for-all — fast matches, roughly 5-8 minutes each
- Grab, Choose, Aim, Resolve — a tight round structure where every ability fires at the exact same moment
- Deep ability interactions — Wind bends Rockets off course, Water extinguishes Fire, Push sends enemies crashing into Walls, and Tornadoes redirect projectiles mid-flight
- Score over survival — win by playing smart, not just by staying alive
- The Grave System — death isn't the end; dead players keep moving, keep scoring, and keep influencing the match through a hidden effect
- No dominant strategy — abilities rotate so you're never stuck spamming the same move, and power always depends on positioning, timing, and context
- Stylized 3D toy-world art style — battle it out across a kid's bedroom rug, scaled up like a living toy diorama, with cinematic lighting and vivid VFX