关于 1999 Lockdown Unit
You are trapped inside a quarantined 90s residential tower. As your neighbors mutate one by one, you must scavenge sparse resources, fortify your home, and survive until the official lockdown lifts.
Comply with Quarantine Protocols: Submit daily temperature logs, take saliva tests, and line up for government rations. Keep your hands clean to stave off infection, and carefully manage your exhaustion, hunger, and stamina.
Fortify Your Safehouse: Double-lock your front door and nail wooden planks over the windows.
Improvise to Survive: Steer clear of the infected and turn everyday household objects into lethal blunt instruments to defend your home.
Navigate Human Trust: Interact cautiously with other survivors—every choice you make will rewrite the ending of your story.
1999: Lockdown Unit seamlessly blends "quarantine simulation" with "classic survival horror."
Featuring core mechanics like stamina management, infection control, safehouse defense, daily health check-ins, and improvised melee combat—with zero tedious key-and-lock puzzles, zero excessive firearm spam, and zero inventory-grid management stress.
Engineered with modern gameplay mechanics wrapped in retro PS1 graphics, VHS noise, CRT scanlines, and cinematic fixed-camera angles.
KEY FEATURES
Classic Retro Aesthetics: Fixed-camera perspectives combined with meticulously crafted shots and retro filmic camera effects.
Claustrophobic Survival: Trapped within a completely sealed apartment block, survive day by day until the promised date of relief.
Lockdown Life Sim: Fighting zombies is only half the battle. You need to collect daily rations, manage hunger, wash up, submit body temperatures, and take saliva tests to stay alive.
Safehouse Defense: Lock down your doors, board up the windows, and defend your home—your absolute last sanctuary.
Anything Is a Weapon: Grab whatever is around and hurl it at the infected! Firearms are a luxury in a 90s apartment block, but you have plenty of substitutes: stools, dining chairs, TV sets, and electric fans. No rocket launchers here—just high-pressure LP gas tanks.
Pure Survival Mechanics: Say goodbye to convoluted fetch quests, key hunts, and inventory grid Tetris. Experience pure, focused survival horror centered on defense, resource management, and atmospheric dread.
Branching Storylines & Multiple Endings: Proceed with caution when dealing with neighboring survivors. Every decision you make determines who lives, who dies, and how your story ends.
About the Developer
I am a solo developer: Quan Home (泉家)
passionate about creating story-driven games