Pick a hero. Survive 100 rounds. One hit can end you. 100 Rounds is a top-down arena dodge-survival game: every enemy wave follows a fixed, learnable pattern — read it, weave through it, and reflect each boss's own attacks back to bring it down. Five heroes, run-shaping perks, no mercy.
100 Rounds 在线人数与 Steam 图表
实时
在线人数—24 小时 —
24 小时峰值玩家0今日最高样本
30 天峰值玩家0平均 —
历史峰值玩家0自开始追踪以来
30 天游玩时长—估算值
Steam 图表 · 30 天在线人数等待采样
正在收集每日样本尚未存储该游戏的每日样本。积累最初几天的历史数据后,曲线就会出现。
24 小时—7 天—趋势持平
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6 张图片
游戏详情
关于这款游戏
游戏
发行日期—发行日期未公布
开发者Grimhearth Games发行商fiftyfive development OHG类型动作独立休闲抢先体验
—成就—
关于这款游戏
玩家数更新于 — · 商店数据更新于 9月22日 00:15 UTC · 来源:SteamWebAPI
评分
0/9
近 30 天暂无数据差评占比—好差评比—
DLC
4950220App ID
兼容性与功能
Windows完全支持控制器
游戏模式Co-opMulti-playerOnline Co-opSingle-player
Steam 功能Family SharingRemote Play TogetherSteam AchievementsSteam Leaderboards
辅助功能与音频Custom Volume ControlsPlayable without Timed InputStereo Sound
系统需求
最低配置推荐配置系统Windows 10 (64-bit)Windows 10/11 (64-bit)处理器Intel Core i3-2100 / AMD equivalentIntel Core i5 / AMD Ryzen 5显卡Intel HD Graphics 4000 / integrated graphicsDedicated GPU (GTX 1050 or better)内存4 GB RAM8 GB RAM存储空间1 GB available space2 GB available space
关于 100 Rounds
Read the pattern. Survive the round.
100 Rounds is a single-player, top-down arena survival game built on one merciless idea: you can't fight the horde — you have to dodge it. Waves of enemies pour across the arena in fixed, hand-tuned patterns. They play out identically on every run, so every death teaches you something. Die on round 12, jump back in, and rounds 1–12 unfold exactly the same — until you've learned them cold.
Five heroes, five ways to survive
- The Knight — sturdy and armored. Soaks hits, blocks blows, and slows when wounded, but rarely goes down easy.
- The Rogue — fragile but slippery. Low health, high speed, and a knack for slipping past attacks that would drop anyone else.
- The Mage — a pure glass cannon. A single hit is fatal… yet he cheats death once, rising in demon-fire to fight on.
Two more wait behind your best round: the Berserker, who gets faster the closer he is to death, and the Vampire, who slowly regenerates as the rounds go by.
Each hero completely changes how a round feels — the same wave is a stroll for one and a knife-edge for another.
Blessings and curses
Every five rounds the run pauses and offers you a choice: three blessings and one curse. Keep one for the rest of the run. Thicker skin, a narrower hitbox, a second wind, a reroll — or a curse that makes you faster and richer while the horde speeds up too. No two runs build the same.
Bosses that turn patience into a weapon
Every tenth round replaces the horde with a multi-phase boss. You still can't out-muscle them — instead you reflect their own projectiles back, rewarding precise timing and steady nerves. Each boss shifts its tactics as its health falls, forcing you to adapt on the fly.
100 rounds. One run. No safety net.
- 100 escalating rounds of enemy waves and boss battles, building to a final showdown.
- A growing bestiary of enemies, each with its own movement pattern to read and outmaneuver — every creature you meet is recorded.
- The arena transforms every ten rounds: graveyard, lava caverns, frozen crypt, the mire…
- Twist rounds that reverse your controls, speed up the horde, or plunge the arena into darkness.
- Fixed, hand-tuned waves — no random spawns, only mistakes you can fix.
- No mid-run saves — every run starts at round 1. Only your best round carries over, unlocking new heroes.
- Crunchy pixel art and an atmospheric dungeon interface.
- Instant restarts that keep you in the flow.
How far can you get?