Zero Bugs Given is a tower defense / roguelike game designed with the ambition of making every run different from the others. Every wave, a pair of bonus and malus will force you to adapt in the best way you can. Build your defense and try survive as long as you can!
Coletando amostras diáriasAinda não há amostras diárias salvas para este jogo. A curva aparece assim que os primeiros dias de histórico estiverem disponíveis.
24 horas—7 dias—TendênciaEstável
Análises3 análises
100,0%3 user reviews
3 positivas0 negativas
Recomendações—
Mídia
6 imagens
Detalhes do jogo
Sobre o jogo
Jogo
Data de lançamento14 de maio de 2026Lançado há 4 meses
Preço atualR$ 37,16Sem desconto no momentoMenor preço registradoR$ 37,16desde 22 de set. de 2026Última mudançaR$ 37,1622 de set. de 2026Descontos registrados0desde 22 de set. de 2026
Compatibilidade e recursos
WindowsNenhum suporte para controle informado
JogabilidadeSingle-player
Recursos da SteamFamily SharingSteam AchievementsSteam Leaderboards
Conforto e áudioAdjustable DifficultyCustom Volume ControlsMouse Only OptionSave Anytime
Requisitos de sistema
MínimosRecomendadosSistemaWindows 10—CPUIntel Core i3 / AMD Ryzen 3—GPUIntel HD Graphics 520 o equivalente—RAM8 GB RAM—Tamanho do download500 MB available space—
Sobre Zero Bugs Given
The swarm is endless. Your choices define the battle.
Zero Bugs Given is a roguelite tower defense built on a procedurally generated hexagonal grid. Every run reshapes the map, the enemy waves, and the choices you'll face. There are no safe picks — only calculated risks.
CHOOSE YOUR POISON
After every wave, you're offered three Malus-Bonus pairs. Accept a Malus — enemies gain health, speed, resistances, or unlock terrifying new threats — and in return, pick a Bonus to strengthen your defenses. Skip the choice if you can afford it. Refresh if you dare. But the swarm adapts regardless.
Stack enough bonuses of the same type and trigger powerful Synergies: Arsenal Mastery, Inferno, Tesla Field, Killing Spree, and more. But beware — maluses stack too.
EVERY TURRET TELLS A DIFFERENT STORY
From single-target snipers to chain lightning, from burning cones to economy generators that don't fire a single shot — each turret unlocks special mechanics through bonuses. Not just stat upgrades, but entirely new abilities that reshape your strategy. No two builds play the same.
ENEMIES THAT DEMAND ANSWERS
Flying wasps that ignore your ground defenses. Armored bugs immune to fire. Scorpions that laugh at your lightning. A Trojan Turtle that resurrects from its own minions. A Cyborg Frog — impossibly slow, impossibly tough, worth a fortune in Junkbytes.
Each enemy demands a different answer. No single build handles everything.
THE MAP FIGHTS BACK
Kill enough enemies on a tile and it becomes corrupted. Corrupted paths buff enemies passing through — regeneration, speed boosts, shields, damage resistance, even duplication. The better you defend a chokepoint, the more dangerous it becomes. Relocate, adapt, or get overwhelmed.
DEFEND MULTIPLE OUTPOSTS
Protect several goals across an expanding hex grid. Each outpost has its own Integrity — lose it all, and it flips into a new enemy spawn point. Spread your defenses thin or sacrifice one goal to save the rest. When the last outpost falls, it's game over.
PROCEDURAL EVERYTHING
- Maps are generated block by block with connectivity validation — no two layouts are alike
- Waves scale dynamically with enemy unlocks gated by risk level
- Choices are assembled from hundreds of templates with tier locks, one-time events, and synergy tags
- Corruption emerges organically from your own kill patterns
KEY FEATURES
- Hexagonal grid with procedural map generation
- Roguelite choice system — every wave is a risk-reward decision
- Turrets with unlockable special mechanics and deep build variety
- Diverse enemy roster with unique immunities and behaviors
- Corrupted path system — the battlefield evolves from your actions
- Multi-goal defense with outpost integrity
- Synergy system rewarding focused builds
- 30-wave runs with scaling difficulty
- No two runs play the same
Follow development and devlogs at
Perguntas frequentes
Zero Bugs Given custa R$ 37,16 na loja da Steam (BR). O menor preço que registramos desde 22 de set. de 2026 é R$ 37,16. A Steam define preços separados para o jogo em 14 regiões — os preços regionais estão listados acima.
Zero Bugs Given foi lançado em 14 de maio de 2026 por BrokenKnee. Lançado há 4 meses.
Mínimos: Windows 10, Intel Core i3 / AMD Ryzen 3, Intel HD Graphics 520 o equivalente, 8 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
A Steam indica 500 MB de espaço livre em disco para Zero Bugs Given.
100,0% das 3 análises da Steam são positivas — a Steam classifica isso como “3 user reviews”.
Não — a Steam não lista o português do Brasil entre os idiomas de Zero Bugs Given. No total, a Steam lista 1 idioma para Zero Bugs Given, nenhum com áudio completo.
Não — a Steam lista Zero Bugs Given como um jogo para um jogador.
Os Steam charts de Zero Bugs Given no SteamStatistics mostram os jogadores ao vivo e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.
Na Steam, Zero Bugs Given roda em Windows. Nenhum suporte para controle informado.
Zero Bugs Given tem classificação DEJUS 14 e IGRS 18.
Zero Bugs Given: preço, data de lançamento, gráficos e estatísticas