Sobre Tiny Planet Airship Captain
You fly an airship around a tiny planet, over sea and mountains, through cloud and rain, and from dawn until the windows of its towns are lit at night. There are towns in remote locations on it, and each one needs something flown in or asks for assistance. How you get there is up to you, the winds (hopefully in your favour) and how much fuel, ballast and gas is left.
Tiny Planet
All of it is a few minutes' flight away.
A varied landscape, mountains, sea and weather effects, a bending horizon that reminds you of how small the world is. Climb, and things on the far side come up over it. The towns are in the strangest places: inside a cave, on a summit at 960 m, on a table of rock, out on the water. You find them by flying around and spotting them, or by listening to what people at the dock say.
Airship Captain
The ship floats in the height where its lift equals its weight. Everything moves that point: the cargo you load, the fuel you burn, the ballast you drop, the hydrogen you vent. Engines push you up or down for a while and cost fuel. Ballast and gas change your height for longer cruises.
The wind blows different in each height. Find the layer where the wind goes to your advantage where you are going, and let it do some of the work.
Rain ahead. Up and round it!
Flexible Hours
All aboard, all cold, all fine.
Carry cargo, and if you load fragile goods, take care to not spill the tea in your cockpit. Take photos and keep the best as postcards. Fly passengers who have special wishes or expectations for the trip. Answer a rescue call, or put out a fire. Help with construction projects.
The pay buys equipment, ship improvements or a new coat of paint.
Relax and enjoy the flight
There are no fail states and no pressure you did not ask for. A hard landing costs repairs and some pride. If you run out of everything or get stuck, a tow ship can be called and brings you to the nearest town, which will supply you with the basics to continue. A flight is a few minutes long, and the planet’s day goes from dawn to night in a little over half an hour.
In the game
- A diverse planet with (currently) eight towns, flyable all the way round
- Six kinds of job, from plain cargo to fire fighting
- Equipment, ship upgrades and liveries
- A camera, and postcards of the sights you find
- Wind layers, turbulences, rain, fog, clouds, storms, day and night
- A radio station in every town
- Guided first flight and a handbook on board
- Control by keyboard, mouse, touchscreen, gamepad
- Windows and Linux