Coletando amostras diáriasAinda não há amostras diárias salvas para este jogo. A curva aparece assim que os primeiros dias de histórico estiverem disponíveis.
24 horas—7 dias—TendênciaEstável
Análises0 análises
—No user reviews
0 positivas0 negativas
Recomendações
Mídia
8 imagens
Detalhes do jogo
Sobre o jogo
Jogo
Data de lançamento—Data de lançamento não anunciada
Desenvolvedor14 HP StudioDistribuidora14 HP StudioGênerosIndie
—Conquistas—DLC
Sobre o jogo
Jogadores atualizados — · dados da loja 23 de set., 00:29 UTC · fonte: SteamWebAPI
Últimos 30 diassem dadosProporção negativa—Pos. por neg.—
4898010ID do app
Compatibilidade e recursos
WindowsSuporte total para controle
JogabilidadeSingle-player
Recursos da SteamFamily SharingIncludes level editor
MaisGamepad Recommended
Requisitos de sistema
MínimosRecomendadosSistemaWindows 10 version 21H1 (build 19043) or newerigualCPUIntel Core i3-3240, AMD FX-4300Intel Core i5-3470GPUGeForce GTX 560 Ti (1GB), Radeon HD 7750 (1GB)GeForce GTX 1050 (2GB), Radeon R9 380 (2GB)RAM4 GB RAM6 GB RAMTamanho do download3 GB available space6 GB available space
Sobre SUBRUNNER
Welcome to SUBCITY, fellow explorer. You are Bob, a small ninja hacker running very fast because you are very very hungry!!
Explore the underground, fight zombies, hack doors, and gather ingredients in order to cook the best pasta you will ever eat.
MORE ABOUT THE GAME
Below is a list of cool features that I have already implemented / am currently implementing in the game. This is the foundation of subrunner's universe.
Emergent gameplay
SUBCITY is an apocalyptic city populated with different species that rely on a fragile yet very immersive ecosystem, a bit like RAINWORLD (this is an amazing game, please play it !)
The game uses a GOAP (Goal Oriented Action Planning) system for creating deeply interesting emergent behaviour per species (for now). This is the core of the replayability. 2 runs will never be the same.
Combat-based hacking
Bob is a hacker, which means they hack stuff ! This will be the metroidvania/puzzle core loop of the game. Unlock doors, download files, exploit servers, etc.
BUT I don't want to do another CLI hacking game. subrunner is a fast-paced game, and this is why I am integrating Hacking directly into the core of the gameplay.
Think about it like a Mana+Skill system in any mage fantasy RPG. Download exploits from servers, then equip them into your laptop, and voilà! You are now able to run hacking abilities in the middle of a fight, while running!
I hate backtracking
Yep, the title says it. I hate when you need to walk back all the VERY LONG way to your base/key place to do things. BUT I also hate inconsistent fast travel systems that can break immersion if not well done. How should I fix this ?
SUBCITY is an underground city that expands deeper into the ground, and so it is a level-based non linear world. This means it makes sense to have an Elevator system (which is a kind of fast travel but) inherent to the game's universe. Mobs will also use this elevator. Think about it like a big vertical futuristic subway/metro :D
This way you can go from anywhere to anywhere in a few seconds ! This is still wip but this is another promising feature so that's why I put it here !
Players' feedback
The development of this game is a long-term project, which will evolve with players' feedback. I develop the game all by myself so it takes time, but please wishlist the game if you like the project ! This helps a lot.
Love you, bon appetite !
- nomaj
Perguntas frequentes
A Steam não informa um preço para SUBRUNNER no momento.
SUBRUNNER ainda não foi lançado. Nenhuma data foi anunciada.
Mínimos: Windows 10 version 21H1 (build 19043) or newer, Intel Core i3-3240, AMD FX-4300, GeForce GTX 560 Ti (1GB), Radeon HD 7750 (1GB), 4 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
A Steam indica 3 GB de espaço livre em disco para SUBRUNNER. Os requisitos recomendados pedem 6 GB.
Ainda não há análises da Steam para este jogo.
Não — a Steam não lista o português do Brasil entre os idiomas de SUBRUNNER. No total, a Steam lista 1 idioma para SUBRUNNER, 1 com áudio completo.
Não — a Steam lista SUBRUNNER como um jogo para um jogador.
Os Steam charts de SUBRUNNER no SteamStatistics mostram os jogadores ao vivo e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.
Na Steam, SUBRUNNER roda em Windows. Suporte total para controle.
SUBRUNNER tem classificação DEJUS 14 e IGRS 18.
SUBRUNNER: preço, data de lançamento, gráficos e estatísticas