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24 horas—7 dias—TendênciaEstável
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Jogo
Data de lançamento15 de fevereiro de 2026Lançado há 7 meses
Preço atualR$ 46,99Sem desconto no momentoMenor preço registradoR$ 46,99desde 22 de set. de 2026Última mudançaR$ 46,9922 de set. de 2026Descontos registrados0desde 22 de set. de 2026
Experience three stories that each examine unique concepts and themes through different game-play mediums.
Sato is a classic turn-based Role-Playing-Game that explores the concepts of temperance, beliefs, and spirituality.
& is a Virtual-Novel that explores how connections and relationships interlink, building bridges to new worlds and realities.
Can be read from Left to Right or from Right to Left.
Hama is an Experimental-Game that examines the nature of cyclicality through third person action, painting, traversing, and exploring.
These stories connect and create a larger overarching meditation on life. Experience the various different ways of expression, communication and story telling possible through art.
"The history of games dates to the ancient human past. Games are an integral part of all cultures and are one of the oldest forms of human social interaction. Games are formalized expressions of play which allow people to go beyond immediate imagination and direct physical activity. Common features of games include uncertainty of outcome, agreed upon rules, competition, separate place and time, elements of fiction, elements of chance, prescribed goals and personal enjoyment. Games capture the ideas and worldviews of their cultures and pass them on to the future generation. Games were important as cultural and social bonding events, as teaching tools and as markers of social status. As pastimes of royalty and the elite, some games became common features of court culture and were also given as gifts. Games such as Senet and the Mesoamerican ball game were often imbued with mythic and ritual religious significance. Games like Gyan chauper and The Mansion of Happiness were used to teach spiritual and ethical lessons while Shatranj and Wéiqí (Go) were seen as a way to develop strategic thinking and mental skill by the political and military elite. In his 1938 book, Homo Ludens, Dutch cultural historian Johan Huizinga argued that games were a primary condition of the generation of human cultures. Huizinga saw the playing of games as something that "is older than culture, for culture, however inadequately defined, always presupposes human society, and animals have not waited for man to teach them their playing". Huizinga saw games as a starting point for complex human activities such as language, law, war, philosophy and art."
Perguntas frequentes
Sato & Hama custa R$ 46,99 na loja da Steam (BR). O menor preço que registramos desde 22 de set. de 2026 é R$ 46,99. A Steam define preços separados para o jogo em 14 regiões — os preços regionais estão listados acima.
Sato & Hama foi lançado em 15 de fevereiro de 2026 por Fleeting Studios. Lançado há 7 meses.
Mínimos: Windows 10 x64, AMD Ryzen 7 3700X | Intel Core i7-10700K, GeForce RTX 2080 | AMD Radeon RX 6650 XT, 8 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
A Steam indica 60 GB de espaço livre em disco para Sato & Hama.
Ainda não há análises da Steam para este jogo.
Não — a Steam não lista o português do Brasil entre os idiomas de Sato & Hama. No total, a Steam lista 1 idioma para Sato & Hama, 1 com áudio completo.
Não — a Steam lista Sato & Hama como um jogo para um jogador.
Os Steam charts de Sato & Hama no SteamStatistics mostram os jogadores ao vivo e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.
Na Steam, Sato & Hama roda em Windows. Nenhum suporte para controle informado.
Sato & Hama tem classificação DEJUS 10 e IGRS 18.
Sato & Hama: preço, data de lançamento, gráficos e estatísticas