Design a game. Pick its genre, its topic, who it's for. Then go do your actual work - every keystroke you type writes another line of it. A tiny developer builds, ships, and gets reviewed for your ideas, in a little window in the corner of your screen.
Jogadores de Pocket Studio Desktop Companion e Steam charts
Coletando amostras diáriasAinda não há amostras diárias salvas para este jogo. A curva aparece assim que os primeiros dias de histórico estiverem disponíveis.
Últimos 30 diassem dadosProporção negativa—Pos. por neg.—
DLC
5040570ID do app
Compatibilidade e recursos
WindowsNenhum suporte para controle informado
JogabilidadeSingle-player
Recursos da SteamFamily SharingSteam Achievements
Requisitos de sistema
MínimosRecomendadosSistemaOS: Windows 10 (64‑bit)Windows 11 (64‑bit)CPUIntel Core i3‑2100 / AMD equivalentIntel Core i5 / Ryzen 5GPUDirectX 11–capable GPU; integrated graphics fineAny dedicated GPU or modern integrated graphicsRAM2 GB RAM4 GB RAMTamanho do download500 MB available spaceigual
Sobre Pocket Studio Desktop Companion
A tiny game developer has set up shop in the corner of your screen. They have ideas, ambition, an office chair, and no way to write a single line of code on their own.
That part is your job. Every key you press - in your editor, your inbox, a document you're already behind on - becomes a line of code in their current project. You do your work. They ship games.
Every game is one you designed
Before they start, you decide what they're making: a name, a genre, a topic, and the audience it's for. Cyberpunk Racing for Teens. Farming Horror. Ninja Cooking Sim, for Kids.
Nothing tells you whether it's a good idea. Some combinations click, some quietly fall apart, and a few disasters turn into cult hits. You find out at launch - with a review score, a payout, and a box on the shelf.
Bugs happen
Projects don't stay the size you agreed to. Bugs surface while they work, each one pushing the finish line a little further out, and there's exactly one way to deal with them: keep typing. Just like at your job.
The studio grows
Money from shipped games goes back into the studio, five ways:
- Coding Speed - squeeze more lines out of every keystroke.
- Game Quality - score better, sell more.
- Scope Handling - from a weekend prototype up to the MMO they keep talking about.
- Clean Code - fewer bugs in the first place.
- Debugging - and cheaper ones when they show up anyway.
Earnings also buy new rooms to work in, so the studio slowly stops looking like a first job.
Read the post-mortem
Every shipped game keeps its own breakdown: how well the genre suited the topic, whether you aimed at the right audience, how tired the idea had gotten, what the bugs actually cost, and what all of that did to the money. The rules are never explained up front - you learn them one release at a time.
Perguntas frequentes
A Steam não informa um preço para Pocket Studio Desktop Companion no momento.
Pocket Studio Desktop Companion ainda não foi lançado. Lançamento previsto: outubro de 2026.
Mínimos: OS: Windows 10 (64‑bit), Intel Core i3‑2100 / AMD equivalent, DirectX 11–capable GPU; integrated graphics fine, 2 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
A Steam indica 500 MB de espaço livre em disco para Pocket Studio Desktop Companion.
Ainda não há análises da Steam para este jogo.
Sim — Pocket Studio Desktop Companion tem interface e legendas em português do Brasil, mas não tem dublagem. No total, a Steam lista 7 idiomas para Pocket Studio Desktop Companion, nenhum com áudio completo.
Não — a Steam lista Pocket Studio Desktop Companion como um jogo para um jogador.
Os Steam charts de Pocket Studio Desktop Companion no SteamStatistics mostram os jogadores ao vivo e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.
Na Steam, Pocket Studio Desktop Companion roda em Windows. Nenhum suporte para controle informado.
Pocket Studio Desktop Companion tem classificação DEJUS L e IGRS 3.
Pocket Studio Desktop Companion: preço, data de lançamento, gráficos e estatísticas