From a community court to a championship organisation. Become the GM/coach, even player. Scout and build your roster, staff, facilities and tactics. Every possession resolves through a detailed basketball simulation engine. Story arc or pure sandbox.
Jogadores de Perimeter, Paint & Process e Steam charts
Coletando amostras diáriasAinda não há amostras diárias salvas para este jogo. A curva aparece assim que os primeiros dias de histórico estiverem disponíveis.
24 horas—7 dias—TendênciaEstável
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Detalhes do jogo
Sobre o jogo
Jogo
Data de lançamento—Data de lançamento não anunciada
DesenvolvedorLevel Process StudiosDistribuidoraLevel Process StudiosGênerosEstratégiaIndieSimulaçãoEsportes
—Conquistas
Sobre o jogo
Jogadores atualizados — · dados da loja 22 de set., 23:46 UTC · fonte: SteamWebAPI
Últimos 30 diassem dadosProporção negativa—Pos. por neg.—
—DLC
4640300ID do app
Compatibilidade e recursos
WindowsNenhum suporte para controle informado
JogabilidadeSingle-player
Recursos da SteamFamily Sharing
Requisitos de sistema
MínimosRecomendadosSistemaWindows 10—CPUAny Dual Core CPU—GPUAny Integrated Graphics—RAM4 GB RAM—Tamanho do download500 MB available space—
Sobre Perimeter, Paint & Process
The call comes from the local council.
They tell you they have a budget, that they're a struggling neighbourhood that needs something to believe in, and a basketball court that is, technically, a venue. Outdoor. No walls. A roof over the playing surface. It gets cold in winter and the crowd, when there is one, brings their own determination.
They need someone to run the programme. Someone who knows the game. Someone available.
That's you. Former player. The career ended before you were ready for it to. You said yes before you'd thought it through properly, which turns out to be the right instinct for the wrong reasons.
The roster waiting for you is a collection of people who mostly showed up because someone said it was free. They are not without heart. They are, for now, without much else. But you've watched enough basketball to know that the players who become something aren't always the ones who look the part on day one. You start making notes.
This is where it begins. The Concrete Courts. A community development budget. Eight players and a folding table.
Where it ends depends entirely on you.
Perimeter, Paint and Process is a basketball management simulation game. You are the coach and the GM. You build the roster, set the tactics, develop the players, and watch matches play out through a detailed text simulation engine that shows you exactly why things happen.
The offline career mode is a story. It starts at the bottom, a no-budget community programme on an outdoor court, and follows the arc from there to wherever you can take it. The game is structured in chapters, each with clear goals and a narrative that moves when you move it. It teaches you its own systems as you go. Nothing is hidden behind a wiki.
A chapter-based career arc from community programme to championship contender Build the roster through drafts, transfers, and hard decisions about who stays Develop players with transparent growth systems so you can see the work paying off Set tactical approaches that genuinely affect how your team plays Watch matches through a live text broadcast with real cause and effect Manage your venue, staff, finances, and the reputation you are building in the community No helplessness loops. When things go wrong, you always know what to do next
The early chapters are unglamorous. That is the point. The team you will hopefully one day win a championship with will not be the team you start with. What happens between those two moments is the game.
PPP was built by someone who has spent years playing, coaching and refereeing basketball, as well as playing simulation management games and has always wished for more realism. The simulation underneath PPP is not an approximation. It resolves every possession through every player on the floor, tracks the causes not just the outcomes, and reflects how basketball actually works in real life, and in the modern era. It was built this way to match the obsession of the developer.
Honour Mode is there for those who want no safety net, one save, no rollback, every decision permanent.
A free browser-based multiplayer mode (Living League) is also in development. Living League will offer persistent leagues, real opponents, and ongoing seasons.
Perguntas frequentes
A Steam não informa um preço para Perimeter, Paint & Process no momento.
Perimeter, Paint & Process ainda não foi lançado. Nenhuma data foi anunciada.
Mínimos: Windows 10, Any Dual Core CPU, Any Integrated Graphics, 4 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
A Steam indica 500 MB de espaço livre em disco para Perimeter, Paint & Process.
Ainda não há análises da Steam para este jogo.
Não — a Steam não lista o português do Brasil entre os idiomas de Perimeter, Paint & Process. No total, a Steam lista 1 idioma para Perimeter, Paint & Process, nenhum com áudio completo.
Não — a Steam lista Perimeter, Paint & Process como um jogo para um jogador.
Os Steam charts de Perimeter, Paint & Process no SteamStatistics mostram os jogadores ao vivo e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.
Na Steam, Perimeter, Paint & Process roda em Windows. Nenhum suporte para controle informado.
Perimeter, Paint & Process tem classificação DEJUS L e IGRS 3.
Perimeter, Paint & Process: preço, data de lançamento, gráficos e estatísticas