Lost Mind is a psychological roguelite set inside Ashley’s fractured mind. Explore procedural worlds, collect stars, escape collapsing maps, and face symbolic enemies born from trauma, paranoia, and depression. Every death means she got lost again.
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24 horas—7 dias—TendênciaEstável
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Sobre o jogo
Jogo
Data de lançamento—Data de lançamento não anunciada
Conforto e áudioCamera ComfortCustom Volume ControlsStereo Sound
Requisitos de sistema
MínimosRecomendadosSistemaWindows 10igualCPU—AMD FX(tm)-8320 Eight-Core Processor, Intel Core i7-4770GPUIntel(R) HD Graphics 4000 (32 MB)NVIDIA GeForce GTX 1660, AMD Radeon RX 5600 XTRAM8 GB RAM16 GB RAMTamanho do download900 MB available spaceigual
Sobre Lost Mind
Warning
Lost Mind contains flashing lights, themes that may be sensitive to some players (depression, mild mentions of suicide), and movement/distortion of objects and camera.
If ANY of these cause discomfort, please do not play.
What is Lost Mind?
The world you're playing in is not real. It never was.
Every platform, every void, every enemy — they all exist inside the mind of a girl named Ashley, fighting battles no one else can see. Her story is yours to piece together. We won't tell you what happened. We think you already know.
Lost Mind is a collectathon-based roguelite set across procedurally generated maps of floating glass platforms suspended in a cosmic void. Each run is a new attempt. Each death means one thing:
She got lost again.
How it plays
Collect all the stars scattered across the map. When the last one is picked up, a door of light appears at the main platform — your way out, your next step forward.
But the moment that door opens, the world starts to collapse. Platforms fall. The map crumbles. You have seconds to reach safety before everything she built falls apart beneath her feet.
As you progress:
- Maps grow larger through procedural generation
- More platforms, more stars, more chaos
Between levels — intermissions
Between each level, the game pauses for a moment of choice. These Intermissions cycle in a pattern:
- 1st: Choose a new enemy to add to your run
- 2nd: Choose an enemy + a Curse + an Upgrade
- 3rd: Choose an enemy + 3 Upgrades
Every choice you make shapes the run — and shapes how hard she has to fight.
Upgrades
Upgrades improve Ashley's survivability, mobility, or unlock entirely new mechanics. Some examples:
- Extra hits — absorb more damage before going down
- Mobility upgrades — move faster, jump farther, react quicker
- The Bible — removes a random Curse from your inventory every 6 levels. A small mercy in a merciless run.
The enemies
They are not monsters. They are her.
- Laziness — The comfort of giving up.
- Gloob — Shame.
- Robson — Running from her problems.
- Train — Time passing. Childhood fading.
- Paranoia — What if. What if. What if.
- Maskarada — The smile she wore for everyone.
- Violence — Bullying. Verbal, physical, virtual...
- And more!
Curses
Curses make the world harder — or make her harder to control. They're tied to the enemies that inspired them, and to the parts of herself she's still fighting.
- Low Self-Esteem — Tied to Doppel. She laughs at you. You start believing her.
- Fitness / Greediness / Sleepiness / Halfness — Tied to Laziness. Four ways to slow you down... or... speed you up?
- Quick Blur — Tied to Paranoia. "Is it... Following me? Is it running faster!?"
- Slippery — Some platforms lose all friction. Momentum becomes your enemy.
- Faster Chaos — The collapse accelerates the moment the door opens. No grace period.
- Hot Stuff — Using your ability fills a heat meter. Max heat kills you instantly.
- Console — Your field of vision shrinks to a tiny portable screen. Nostalgia has a price.
- Inclined Platforms — Nothing stays flat. Nothing stays still.
- And much much more!
Did you know?
- The stars represent fragments of hope. They don't come to her — she has to find every single one before anything changes.
- The door of light collapsing the world around it isn't just a difficulty mechanic. The moment she finds a way out, everything gets harder. That's intentional.
- The soundtrack was designed to feel detached from the lore on purpose — so players who just want to run can vibe. But listen carefully as the levels stack up.
- Curses exist because sometimes we choose our own burdens, convinced they make us stronger.
Lost Mind is currently a work in progress. The mind is still being built and rebuilt.
Perguntas frequentes
A Steam não informa um preço para Lost Mind no momento.
Lost Mind ainda não foi lançado. Nenhuma data foi anunciada.
Mínimos: Windows 10, Intel(R) HD Graphics 4000 (32 MB), 8 GB RAM. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
A Steam indica 900 MB de espaço livre em disco para Lost Mind.
Ainda não há análises da Steam para este jogo.
Não — a Steam não lista o português do Brasil entre os idiomas de Lost Mind. No total, a Steam lista 1 idioma para Lost Mind, 1 com áudio completo.
Não — a Steam lista Lost Mind como um jogo para um jogador.
Os Steam charts de Lost Mind no SteamStatistics mostram os jogadores ao vivo e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.
Na Steam, Lost Mind roda em Windows. Nenhum suporte para controle informado.
Lost Mind tem classificação DEJUS 16 e IGRS 13.
Lost Mind: preço, data de lançamento, gráficos e estatísticas