Sobre Hellwake
The next drop could change everything.
A missing set piece. The rune you've been hunting. A skill combo that finally tears through the boss that stopped your last run. Hellwake is a dark fantasy incremental RPG built around that chase. Your party handles the fighting. You handle the builds, the loot, and the deeply questionable decision to push just one more zone.
Start with one hero. Build toward a five-strong party with seven classes to discover: Warbringer, Huntress, Stormwitch, Bonecaller, Zealot, Nightblade and Wildheart. Each has three skill trees. Stack your front line, rain spells from the back, raise the dead, and make your party's curses, auras and summons work together.
Spend attributes, choose builds and set skill priorities. Then watch your plan hit the battlefield. Need to tip the scales? Smite your enemies yourself, call down Hellfire, or fuel the slaughter with Blessing of War.
Bring divine powers to the fight when your party needs a breakthrough.
Hunt rares with the right rolls, chase uniques, and complete sets for the bonuses that bring a build together. Weigh damage against survivability, make room for charms, and squeeze more out of every socket.
Rising set pieces can catch up as you find stronger pieces of their kin. Keep your best gear locked, sort the stash, and track your discoveries in the Grail. There's always another missing piece.
Keep your best finds close. Sort the stash and build around the next drop.
Find the base. Gather the runes. Spell the runeword. The runeword book lays out the recipes, and the Runesmith can work toward the words you choose as the ingredients arrive.
Take a favourite weapon to the Forge, hone it, then Exalt eligible gear. Work gems, runes and charms through the Crucible. Gamble at the Market. A drop doesn't have to be perfect when it lands.
The runeword book shows the recipe. The right base and runes unlock the word.
Fight from the Hollowmire's blood-soaked marshes through the Ashen Reach, Rotwood and Frostvault, into Hellwake itself, the Hollow Heavens and the Unmade Deep. Break the masters guarding the road, uncover their stories, then take the fight into harsher difficulties.
Keep an eye on the lane. Elite packs, Portents and rare encounters can interrupt the grind. A promising run can turn ugly fast.
Hit a wall? Rekindle. Trade the run for Embers and spend them in the Pantheon on permanent power, new callings and automation. Ordinary gear, heroes and buildings burn away; your lasting upgrades and collections carry the next run. Bind prized equipment as Heirlooms before you let it all go.
Choose Omens to change the stakes. Climb ten levels of Ascension, carrying harsher Wake Omens into each run. Hunt Ascendant-forged gear with stronger rolls, new legendary powers and grade-gated uniques and runewords.
Spend your Embers in the Pantheon. Make the next run hit harder.
Climb the Ascension ladder. Harsher Wake Omens unlock a deeper hunt.
Race the clock in Hell Rifts. Bring your keys to boss Gauntlets. Open the Vault Beneath, take on Descents, follow clues to Buried Places, and claim divine Gifts whose combinations awaken Pacts. Swear class Oaths and carve out more lasting strength.
Test another approach in Trials and the Weekly Wake. Fill the Grail, learn the enemy families in the Codex, and chase Deeds. Complete Blood Ledger Warrants for Tallies and spend them on looks for your party. The boss kill isn't the end of the checklist.
Open the Vault Beneath. Gather Gifts and take your build into the Descents.
Build the Sanctum that feeds your next push: recruit heroes, strengthen the Forge, expand storage, and invest in the buildings behind your party's power. Unlock Decrees and decide how much of the routine to hand over, from points and god powers to gear, crafting and construction.
Play hands-on when you want to tune a build or force a breakthrough. Save your run and pick up where you left off. Plenty to obsess over.
Build the Sanctum that feeds your party: recruitment, crafting and stronger runs.
Features
- Seven classes, three skill trees each, and a party of up to five heroes: build around skills, attributes, curses, auras and summons.
- Automatic party combat with active Smite and Divinity powers when you want to intervene.
- Seven acts, their masters and story chapters, followed by escalating difficulty tiers.
- Rares, uniques, rising sets, charms, sockets, gems and runes to hunt, compare and combine.
- Runeword recipes, the Runesmith, Forge honing and Exaltation, Crucible crafting and Market gambling.
- Gear locking, stash organization and configurable loot handling to keep the good stuff where you want it.
- A growing Sanctum with recruitment, building upgrades and specializations.
- Decrees for party development, god powers, loot, crafting, construction and run progression.
- Rekindling for Embers, permanent Pantheon ranks, bound Heirlooms and run-changing Omens.
- Ten levels of Ascension, escalating Wake Omens, Ascendant-forged loot, and grade-gated uniques and runewords.
- Timed Hell Rifts, keyed boss Gauntlets, Trials and the Weekly Wake.
- The Vault Beneath: divine Gifts, Pacts, class Oaths, Descents and hidden Buried Places.
- The Grail, Codex, Bestiary, Deeds and Chronicle to record the hunt and your progress.
- Blood Ledger Warrants, earned Tallies and a Wardrobe of cosmetic rewards.
- Local single-player saves, key rebinding and adjustable presentation settings.