Coletando amostras diáriasAinda não há amostras diárias salvas para este jogo. A curva aparece assim que os primeiros dias de histórico estiverem disponíveis.
24 horas—7 dias—TendênciaEstável
Análises0 análises
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Recomendações
Mídia
6 imagens
Detalhes do jogo
Sobre o jogo
Jogo
Data de lançamento—Data de lançamento não anunciada
Últimos 30 diassem dadosProporção negativa—Pos. por neg.—
3341370
ID do app
Compatibilidade e recursos
WindowsNenhum suporte para controle informado
JogabilidadeSingle-player
Recursos da SteamFamily Sharing
Requisitos de sistema
MínimosRecomendadosSistemaWindows 10igual
Sobre Fluid Flight
Flight Model
Fluid Flight calculates the aerodynamic forces on small segments of the wing and other surfaces, which are then processed by a physics engine. In the simplest case, aerodynamic coefficients could be calculated based on the angle of attack of the incoming airflow at each surface. In reality, these surfaces cause disturbances that alter the airflow, affecting other surfaces.
A wing with a finite span generates tip vortices as air moves from the high-pressure region below the wing to the low-pressure region above. This is a simplified explanation, as in reality, vorticity occurs wherever there is a difference in lift along the wingspan.
In Fluid Flight, this is modeled by calculating the vortices at the tips of the segments and then applying the disturbance to the other segments.
This is important for a realistic result because these disturbances (usually downwash) affect the flight characteristics in multiple ways. They cause induced drag and change the lift distribution and stall characteristics. For example, a wing with a rectangular geometry doesn't have a uniform lift distribution and stalls first in the middle and last at the wingtips because the vorticity is the strongest there, causing the most downwash, reducing the effective angle of attack (this is why the phrase "tip stall" is based on a myth, usually the tip stalls last).
blue vectors: disturbances / green vectors: lift / purple vectors: lift, stalled
Features
- Flexible input system
Anything that Windows recognizes as a game controller (including many RC transmitters), mouse, and keyboard can be used for control.
- Environment
There is a customizable dynamic skybox, wind, air density, and gravity.
- Instruments
Basic flight instruments can be placed on the screen wherever you like.
- Replay
Flights can be replayed in-game using relatively small replay files.
It is a work-in-progress project. Some key features are not yet fully implemented - for example, there is no scenery yet. If there is any progress, the Steam page will be updated.
Perguntas frequentes
A Steam não informa um preço para Fluid Flight no momento.
Fluid Flight ainda não foi lançado. Nenhuma data foi anunciada.
Mínimos: Windows 10. O quadro de requisitos acima compara as especificações mínimas e recomendadas para cada plataforma.
Ainda não há análises da Steam para este jogo.
Não — a Steam não lista o português do Brasil entre os idiomas de Fluid Flight. No total, a Steam lista 1 idioma para Fluid Flight, nenhum com áudio completo.
Não — a Steam lista Fluid Flight como um jogo para um jogador.
Os Steam charts de Fluid Flight no SteamStatistics mostram os jogadores ao vivo e as curvas de 24 horas, 7 dias e 30 dias, atualizadas pelo menos a cada dez minutos.
Na Steam, Fluid Flight roda em Windows. Nenhum suporte para controle informado.
Fluid Flight tem classificação DEJUS L e IGRS 3.
Fluid Flight: preço, data de lançamento, gráficos e estatísticas