Sobre Compulse
PLAN. PREDICT. EXECUTE.
Step into a surreal experiment where captive bio-organic entities are pitted against each other. Compulse is a simultaneous tactical roguelite where you'll build a squad of Compulsors and throw them into a brutal test of evolution and mutation. Plan your moves, predict the enemy's, then watch both squads act at once, turn after turn. Steal your opponents' power to survive and see the final experiment through to the end.
SIMULTANEOUS TURN BASED ACTION
Every battle resolves in real time, with both squads acting together at once. Plan your Compulsors' moves and choose your approach: will you try to outread your rivals, or trust your instincts? Positioning, timing, and prediction decide every fight: one wrong read can flip the outcome in an instant.
- Fast-paced tactical combat with simultaneous, real-time resolution
- Compact arenas built for readability and precise positioning
- Predict enemy behavior and outmaneuver evolving threats
- Learn each entity archetype's patterns to counter them
- No traditional turns, no downtime just planning fused with continuous tactical pressure
- 3v3 squad combat built around synergy and split-second decisions
ABSORB THEIR POWER
Defeat an enemy, and you don't just win the fight you take something from it. Every Compulsor you beat can hand over one of its abilities, ready to replace one already in your squad.
Every run turns your squad into something different. The enemy that nearly killed you last fight might be the reason you win the next one.
- Defeat enemies to unlock and steal their abilities
- Swap abilities in and out of your squad between fights
- Every victory reshapes your squad's identity, not just its power
- Build around the strengths of the enemies you've beaten
GROW YOUR BROOD
Fight against powerful enemies and complete objectives to unlock new biological entities, each with its own identity, passives, and tactical role.
Customize every Compulsor during a run with mutations, supers, and relics layering on stolen abilities for squads that evolve with every fight.
- Unlock new playable Compulsors through progression
- Build squads with distinct tactical identities
- Equip supers and relics alongside stolen abilities
- Create synergies unique to your current run
EXPERIMENT, FIGHT, DIE, REPEAT.
Descend through a branching biological ecosystem full of battles, elite encounters, bosses, events, anomalies, and choices you can't take back. Every run mixes new upgrades, enemies, and stolen abilities into combinations you haven't seen before.
Failure feeds the evolution. Unlock new entities, abilities, and difficulty tiers as you master Compulse's systems.
- Branching, node-based roguelite structure
- Granular difficulty progression for long-term mastery
- New abilities, relics, and units unlocked over time
- Highly replayable runs, no two squads evolve the same way
COLORFUL BIO-HORROR
Explore a surreal alien ecosystem inspired by retro-futuristic biology and a psychedelia that winks at organic horror. Every creature, environment, and effect is built around strong silhouettes and tactical readability.
- Distinctive retro-futuristic bio-horror visual identity
- Stylized organic creatures
- Combat VFX designed for clarity in simultaneous gameplay
- A psychedelic soundtrack blending synthetic and organic textures based on bio-data sonification
A LIVING BIO-ORGANIC WORLD
Compulse has grown alongside the players who faced the experiment first. Our community has helped shape the Compulsors and their abilities, the balance, and the arenas you're about to face and it keeps growing, with new zones and modes on the way. Join the Discord to meet other Compulsor players, share your builds, and stay updated on what's coming next.
- Active Discord community since our closed beta
- Built and balanced with direct player feedback
- New squads to discover, new builds to sharesoundscapes