Swarm-scale tower defense: up to 40,000 aliens per siege, thousands on screen, physically crushing into your chokepoints. You are expected to fall — every kill banks credits, even in defeat. Grind the war economy, research deadlier guns, mount them on the ruins, and return to hold the line.
Zukontide: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
24 godziny—7 dni—TrendStabilnie
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Szczegóły gry
O grze
Gra
Data premiery5 listopada 2026Premiera za 1 miesiąc
Ostatnie 30 dnibrak danychUdział negatywnych—Poz. na neg.—
5194150App ID
Kompatybilność i funkcje
WindowsBrak informacji o wsparciu dla kontrolerów
RozgrywkaSingle-player
Funkcje SteamFamily Sharing
Wygoda i dźwiękAdjustable DifficultyCustom Volume Controls
Wymagania systemowe
MinimalneZalecaneSystemWindows 10 64-bitWindows 10/11 64-bitProcesorDual-core 2.0 GHz (quad-core recommended for the 20,000+ swarm maps)Quad-core 3.0 GHz (Intel Core i5-8400 / AMD Ryzen 5 2600 or better)Karta graficznaOpenGL 3.3 compatible GPUGeForce GTX 1050 / Radeon RX 560 (2 GB, OpenGL 3.3)Pamięć4 GB RAM8 GB RAMMiejsce na dysku500 MB available spaceto samo
O grze Zukontide
40,000 enemies. One bastion. Hold the line.
Zukontide is an incremental tower defense at swarm scale. The Zukonid tide doesn't file in one lane at a time — it floods the map in the thousands, piles up at your chokepoints in a physical crowd-crush simulation, and claws at your walls while the mass shoves in from behind. Thousands of enemies on screen at once, each one a body with weight — the horde behaves like a horde: it backs up, it crushes forward, it drowns you.
Castellan Harrow is honest in your first briefing: you are expected to fall. Your job is not to survive — your job is to make the tide bleed. Kills bank credits even in defeat, and credits buy persistent research: new weapons, deeper upgrade tracks, heavier bastion armament. Lose, grind, return, and turn the map that broke you into a killing field.
Five sieges escalate from a 650-strong probing assault to a 40,000-strong flood, and the ruined walls that shape each battlefield are also your gun platforms — the swarm breaks against the same stone your turrets stand on.The War Effort
- A horde with mass — a real crowd simulation, not a conga line. The front rank gnaws your walls while thousands more pile into the choke behind them.
- Losing pays — every kill earns credits, victory or defeat. Persistent research between battles, and even mid-battle from the pause menu.
- Six weapons, stacking effects — autoguns slow, autocannons knock back and burst the small ones apart, plasma burns. An enemy that's slowed AND burning takes +50% damage from everything.
- Artillery that arcs — Big Bomba shells lob clean over the swarm and detonate where they land; the Inferno Bomba leaves craters that keep burning.
- Soldiers you command — and sacrifice — a Barracks fields laser troopers you order directly with marquee multi-select. The swarm aggros onto them: fragile, expendable bait — or march them into dormant super-weapons that wake only by consuming one.
- Arm the bastion — upgrade your gate from a bare wall to a fortress crowned with four overcharged red plasma corner guns.
- Five escalating sieges — 650 to 40,000 enemies, including a bastion assaulted from every side at once and a map where you place the walls yourself.
- Battle abilities — call an Orbital Strike into the thickest press, or slam down an Emergency Barricade and let them gnaw through it.
- Three ways to fall — Normal, Hard, and Endless. Hard ends with THE ZUKOLORD, a colossal chrome monster that walks over your walls; Endless ramps the pressure until you break, with per-map records.
- Know your enemy — Skitterlings, red Rushers, wall-ignoring flyers, armored Zukomaws, chrome Iron Zukonids. A kill-count codex pays bounties for every species you master, and Hard clears earn medals.
The bastion will fall. Make them pay for it.
Najczęstsze pytania
Steam nie podaje obecnie ceny gry Zukontide.
Gra Zukontide jeszcze się nie ukazała. Planowana premiera: 5 listopada 2026.
Minimalne: Windows 10 64-bit, Dual-core 2.0 GHz (quad-core recommended for the 20,000+ swarm maps), OpenGL 3.3 compatible GPU, 4 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra Zukontide wymaga 500 MB wolnego miejsca na dysku.
Ta gra nie ma jeszcze recenzji na Steamie.
Nie — Steam nie podaje polskiej wersji językowej dla gry Zukontide. Łącznie Steam podaje 1 język, ale żaden nie ma pełnego audio.
Nie — według Steama gra Zukontide jest przeznaczona dla jednego gracza.
Steam charts gry Zukontide na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Zukontide działa w systemach: Windows. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry Zukontide: DEJUS 14 i IGRS 18.
Zukontide: cena, data premiery, liczba graczy i statystyki