MinimalneZalecaneSystemWindows 7 or better—ProcesorPentium 4 or better—Karta graficzna512 MB DirectX9 Compatible Graphics Card—Pamięć1 GB RAM—Miejsce na dysku400 MB available space—
O grze WEGO World War II: Desert War
Brian Kelly’s WEGO World War II: Desert War captures the drama of the campaign for North Africa during World War II. It consists of a series of historical and “What-if” scenarios that allow the players to explore the ebb and flow of the actual conflict.
The game uses maps of portions of North Africa over which a hexagonal grid system has been superimposed. This grid is employed to help regulate unit placement, movement, and combat. Ground, air, and sea forces can also be brought to bear during the match, making every scenario a real challenge! Air, Naval, and Ground Assets are off-map capabilities that can be brought into play when the owning player sees fit.
Air assets represent squadrons that can conduct counter-air, interdiction, ground attack and ground support missions. Air reconnaissance (recce) assets represent flights of two to four aircraft. Air recce assets can collect information about the location and type of enemy ground units on the map.
Naval Assets represent individual ships able to provide of ground attack and ground support missions.
Off-map Ground Assets provide additional capabilities that can influence the on-map battle. Ground Assets include electronic warfare assets, command and control (C2) activities, and Special Forces.
Unlike in many computer wargames, Desert War 1940-42 employs a WEGO system. WEGO by its nature is about the Player’s ability to plan for and manage chaos. To find solutions to perceived challenges to accomplishing the mission with the tools at hand.
In this way, every decision you make must be carefully considered. Learn to think three moves ahead and outsmart your opponent!
SCENARIOS
- 2nd Battle of Bardia (introductory scenario)
- Operazione E: The Reluctant Offensive, 13-20 Sep 1940
- Into The Blue: Battle of Sidi Barrani, 9-12 Dec 1940
- Beda Fomm: Death of an Army, 1-7 Feb 1941
- Enter Rommel (only Multiplayer - no SP)
- Battle of Sollum: Operation Battleaxe, 15-18 Jun 1941
- Sunday of the Dead: Battle of Sidi Rezegh, 18-24 Nov 1941
- Rats vs The Ram: Battle of Bir el Gubi, 19-21 Nov 1941
- Gazala--First Five Days, 26-30 May 1942
- Gazala--The Cauldron, 29 May - 10 Jun 1942
- Gazala--Fall of Tobruk, 11 - 21 Jun 1942
- High Tide at Alam Halfa, 30 Aug - 5 Sep 1942
- 2nd Alamein: From Lightfoot to Supercharge, 24 Oct - 3 Nov 1942
Najczęstsze pytania
W sklepie Steam dla regionu PL gra WEGO World War II: Desert War kosztuje 169,99 zł. Najniższa cena, jaką odnotowaliśmy od 22 wrz 2026, to 169,99 zł. Steam wycenia grę osobno w 14 regionach — ceny regionalne znajdziesz powyżej.
Data premiery gry WEGO World War II: Desert War: 22 czerwca 2026. Producent: BK Wargames. Premiera 3 miesiące temu.
Minimalne: Windows 7 or better, Pentium 4 or better, 512 MB DirectX9 Compatible Graphics Card, 1 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra WEGO World War II: Desert War wymaga 400 MB wolnego miejsca na dysku.
100,0% z 2 recenzji na Steamie jest pozytywnych — Steam ocenia to jako „2 user reviews”.
Nie — Steam nie podaje polskiej wersji językowej dla gry WEGO World War II: Desert War. Łącznie Steam podaje 1 język, w tym 1 z pełnym audio.
Tak — Steam podaje dla gry WEGO World War II: Desert War tryby: PvP online i gra w sieci LAN.
Steam charts gry WEGO World War II: Desert War na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra WEGO World War II: Desert War działa w systemach: Windows. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry WEGO World War II: Desert War: DEJUS 10 i IGRS 13.
WEGO World War II: Desert War: cena, data premiery, liczba graczy i statystyki