Program three distinct towers with readable visual logic, then solve handcrafted tower-defense puzzles where placement, line of sight and every code block matter. No programming experience required.
Tower.defense(): Program The Fight: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
Program the fight.
In tower.defense(): Program the Fight, towers do not decide for you. Place one on the board,
open its controller and build the rule it will follow when the machines arrive.
There is no syntax to type. The visual language introduces conditions, comparisons and logical
choices in plain words, one idea at a time. You can start with “fire at the nearest enemy” and grow
toward compact IF/ELSE behaviours that react to armour, position and pressure.Three towers. Three ways to think.
- Sentry — a direct weapon whose target and ammunition choices matter.
- Lance — a deliberate line shot that rewards timing and alignment.
- Warden — a support controller that scans, marks and slows threats for the rest of the plan.
Each placed tower keeps its own controller. Save a useful program as a blueprint, reuse it elsewhere
and adapt the local copy without destroying the original.The board is part of the code.
Maintenance zones offer real placement choices rather than fixed universal sockets. Elevation can
extend useful reach. Barriers and rooftop structures can break line of sight. A perfect rule in the
wrong position is still the wrong solution.Test it. Understand it. Deploy it.
Run a lab rehearsal to watch a tower's exact decisions. Pause, step and rewind the result, then
inspect why a target was chosen. When the plan says what you mean, deploy it into the live fight.
Clearing the route is only the first result. Protect the relay, respect hardware and block budgets,
and solve without unnecessary live changes to earn the strongest evaluation.Logic puzzles inside a real tower defence.
The campaign is built for people who have never programmed as well as players who enjoy optimizing
a clean solution. SOFIA guides the maintenance channel, but the final behaviour is yours.
- Single-player tower defence driven by visual programs
- Readable IF/ELSE, comparisons and logical operators without typed syntax
- Sentry, Lance and Warden controllers with different tactical roles
- Placement, elevation and line-of-sight puzzles
- Deterministic rehearsals with causal inspection
- Reusable blueprints and per-tower local edits
- Optional hardware and code-block optimization goals
Najczęstsze pytania
Steam nie podaje obecnie ceny gry Tower.defense(): Program The Fight.
Gra Tower.defense(): Program The Fight jeszcze się nie ukazała. Planowana premiera: 2026.
Minimalne: Windows 10 64-bit, Intel Core i5-4460 / AMD FX-6300, GTX 750 / Radeon R7 260X, 4 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra Tower.defense(): Program The Fight wymaga 1 GB wolnego miejsca na dysku.
Ta gra nie ma jeszcze recenzji na Steamie.
Tak — gra Tower.defense(): Program The Fight ma polski interfejs i napisy (tzw. wersja kinowa), ale bez polskiego dubbingu. Łącznie Steam podaje 10 języków, ale żaden nie ma pełnego audio.
Nie — według Steama gra Tower.defense(): Program The Fight jest przeznaczona dla jednego gracza.
Steam charts gry Tower.defense(): Program The Fight na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra Tower.defense(): Program The Fight działa w systemach: Windows. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry Tower.defense(): Program The Fight: DEJUS 6 i IGRS 13.
Tower.defense(): Program The Fight: cena, data premiery, liczba graczy i statystyki