THERE IS NO ROOM 0 is a 1-bit horror adventure where the house changes when you're not looking. Explore impossible rooms, transport a single object, discover hidden rules, and avoid whatever moves around the house. ROOM 0 doesn't exist. Find it.
THERE IS NO ROOM 0: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
THERE IS NO ROOM 0: cena, data premiery, liczba graczy i statystyki
Wynik0/9
Ostatnie 30 dnibrak danychUdział negatywnych—Poz. na neg.—
5375610
App ID
Kompatybilność i funkcje
WindowsBrak informacji o wsparciu dla kontrolerów
RozgrywkaSingle-player
Funkcje SteamFamily Sharing
Wygoda i dźwiękAdjustable DifficultyKeyboard Only OptionPlayable without Timed InputSave Anytime
WięcejPlayable At Your Own Pace
Wymagania systemowe
MinimalneZalecaneSystemWindows 10 64-bitWindows 10/11 64-bitProcesorDual Core 2.0 GHzDual/Quad Core 2.5 GHz or higherKarta graficznaGPU supporting with OpenGL 3.3Modern dedicated or integrated GPU supporting OpenGL 3.3+Pamięć2 GB RAM4 GB RAMMiejsce na dysku300 MB available space500 MB available space
O grze THERE IS NO ROOM 0
THERE IS NO ROOM 0 is a 1-bit horror adventure game, inspired by the simplicity of early adventure games but built around a much more unsettling idea:
the house keeps functioning even when you're not looking.
You wake up inside a structure made up of numbered rooms. You don't remember how you got there.
At first, everything seems to make sense.
A door leads to another room. A key opens a lock. An object stays where you left it.
Until it doesn't.
An exit changes.
An object disappears.
You hear something moving in a nearby room.
And you begin to realize that you're not the only one exploring the house.
THE RESIDENT
Something lives here.
The Resident doesn't just appear when the game needs to scare you.
It actually moves around the same map as you, even when it's several rooms away.
You might hear knocks, scrapes, whispers, or growls coming from other areas.
But don't completely trust what you hear.
The house can lie too.
THE COLLECTOR
The Collector doesn't seem interested in killing you.
He wants your things.
Any item you leave behind can disappear.
Keys. Tools. Important items.
The Collector can pick them up and physically transport them across the rooms to his collection.
If something disappears, it doesn't necessarily mean you've lost it.
It means you'll have to find it again.
YOU CAN ONLY CARRY ONE ITEM
There's no inventory full of accumulated items.
You can only carry one thing at a time.
Want to carry a key?
You might have to leave the lantern behind.
Need to consult the map?
You'll have to decide what to leave behind.
Every item physically exists within the world.
And what you leave behind remains part of the game.
LEARN THE RULES
Objects aren't just collectibles.
The lantern allows you to traverse rooms where darkness is absolute or reveal something hidden.
The radio can attract what you'd rather keep away.
The bell can make it flee.
The nail can fix a connection that's trying to change.
The map can reveal things that shouldn't appear on any map.
And certain eyes scattered throughout the house seem capable of revealing what remains hidden.
The house has rules.
Understanding them is the only way to survive.
THE HOUSE CHANGES
Some connections are unstable.
A door that once led to a hallway might end up taking you somewhere else.
When the house changes, your memory is no longer entirely reliable.
Learn the map. But don't rely on it too much.
There's no guide to tell you what to do or what to look for; you'll have to figure out how to get out on your own.
DEATH DOESN'T RESET EVERYTHING
When you die, the house remembers.
Open doors remain open.
Objects stay where they were.
And your corpse can keep waiting in the room where you fell.
At least until something decides to move it.
CYCLES
Finding ROOM 0 doesn't mean it's all over.
After completing the game, a new CYCLE begins.
Objects can change location.
Parts of the house can be rearranged.
The routes are no longer exactly the same.
And the ending starts to change with you.
CYCLE 001. CYCLE 002. CYCLE 003...
How many times have you really been here?
NIGHTMARE
After completing the game, an additional difficulty level is unlocked.
In NIGHTMARE, the house already knows you know its rules.
The Resident becomes more aggressive.
The Collector wakes up earlier.
Connections change more frequently.
And some rooms go completely dark.
Without a lantern on... you won't see a thing.
ROOM 0
All blueprints start at 1.
All documents match.
There is no previous room.
But something inside the house keeps pointing toward it.
Your goal isn't simply to escape.
Your goal is to discover what exists: before the beginning.
THERE IS NO ROOM 0
ROOM 0 doesn't exist. Find it.
Najczęstsze pytania
Steam nie podaje obecnie ceny gry THERE IS NO ROOM 0.
Gra THERE IS NO ROOM 0 jeszcze się nie ukazała. Planowana premiera: październik 2026.
Minimalne: Windows 10 64-bit, Dual Core 2.0 GHz, GPU supporting with OpenGL 3.3, 2 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra THERE IS NO ROOM 0 wymaga 300 MB wolnego miejsca na dysku. Wymagania zalecane podają 500 MB.
Ta gra nie ma jeszcze recenzji na Steamie.
Nie — Steam nie podaje polskiej wersji językowej dla gry THERE IS NO ROOM 0. Łącznie Steam podaje 2 języki, ale żaden nie ma pełnego audio.
Nie — według Steama gra THERE IS NO ROOM 0 jest przeznaczona dla jednego gracza.
Steam charts gry THERE IS NO ROOM 0 na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra THERE IS NO ROOM 0 działa w systemach: Windows. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry THERE IS NO ROOM 0: DEJUS L.