A 2–4 player cooperative supernatural horror investigation about intervening in recorded tragedies. The opening chapter unfolds in a fog-shrouded 1700s coastal town, where players inhabit different townsfolk and act within a relentless final hour before the outcome becomes irreversible.
The Incident Room: liczba graczy i Steam charts
na żywo
Liczba graczy—— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
Ostatnie 30 dnibrak danychUdział negatywnych—Poz. na neg.—
4318460App ID
Kompatybilność i funkcje
WindowsBrak informacji o wsparciu dla kontrolerów
RozgrywkaCo-opMulti-playerOnline Co-op
Funkcje SteamFamily Sharing
Wymagania systemowe
MinimalneZalecaneSystemWindows 10 (64-bit)Windows 10 / Windows 11 (64-bit)ProcesorIntel Core i3-8100 / AMD Ryzen 3 1200Intel Core i5-9600K / AMD Ryzen 5 3600Karta graficznaNVIDIA GTX 1050 Ti / AMD RX 560NVIDIA GTX 1660 / AMD RX 5600 XTPamięć8 GB RAM16 GB RAMMiejsce na dysku8 GB available space12 GB available space
O grze The Incident Room
History records a tragedy.
You arrive before it becomes inevitable.
The Incident Room is a 2–4 player cooperative supernatural horror investigation game where you do not analyze events after they occur — you step directly into the final moments before a recorded tragedy is sealed into history.
Each chapter places players inside a different historical incident, at the point where belief, fear, and ritual have already begun to shape an outcome.
Chapter 1: The Last Witch
The first chapter unfolds in a remote 1700s town, during the final 60 minutes before a documented tragedy known only as The Last Witch.
The town is awake.
The people are certain.
What must be done has already been decided.
Rituals are in motion. Beliefs are entrenched. Midnight is approaching.
This is not a crime to solve.
It is a fate already unfolding.
There are no resets.
If you fail, the tragedy resolves exactly as history remembers it.
CORE GAMEPLAY
- Asymmetric Co-Op Roles (2–4 Players)
Each player inhabits a different townsfolk connected to the incident — doctor, priest, lighthouse keeper, librarian, fisherman, drifter — each starting in separate locations with unique access, authority, and blind spots.
No single role can perceive the full truth. Coordination is mandatory.
- Distributed Investigation
Critical information is scattered across:
- NPC testimony and interrogation
- Forbidden texts and ritual practices
- Environmental signs and unnatural disturbances
Understanding emerges only through communication, contradiction, and interpretation.
- Real-Time Countdown
Time never pauses. Events progress whether you act or not. Miss key moments, and the town continues toward its recorded outcome.
- Adaptive Narrative System
Each session is guided by a responsive narrative framework that reshapes events, NPC behavior, and supernatural escalation based on player actions — ensuring every playthrough unfolds differently while remaining internally consistent.
- Psychological & Occult Horror
Manage panic and sanity, evade manifestations that should not exist, survive escalating pressure, and make decisions under moral uncertainty as midnight draws near.
WHAT MAKES IT DIFFERENT
- You Play Before History Is Written
You don’t uncover what happened. You arrive while it is still becoming inevitable.
- Failure Is Canon
There is no restart loop. If the ritual completes, that outcome becomes the historical record.
- No Perspective Is Reliable
The town lies to itself. NPCs believe what they say. Players must decide which reality to oppose.
- Built for Replayability
Shifting belief structures, ritual logic, and player-driven outcomes ensure no two incidents resolve the same way.
SESSION DETAILS
- Players: 2–4 Online Co-Op
- Session Length: ~60–90 minutes
- Setting: 1700s coastal settlement
- Genre: Psychological Occult Horror / Supernatural Investigation
- Perspective: First-Person
- Focus: Communication, tension, consequence
CONTENT WARNING
This game contains graphic horror themes, including violence, supernatural imagery, and intense psychological situations. Content intensity options are available.
Najczęstsze pytania
Steam nie podaje obecnie ceny gry The Incident Room.
Gra The Incident Room jeszcze się nie ukazała. Data premiery nie została ogłoszona.
Minimalne: Windows 10 (64-bit), Intel Core i3-8100 / AMD Ryzen 3 1200, NVIDIA GTX 1050 Ti / AMD RX 560, 8 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra The Incident Room wymaga 8 GB wolnego miejsca na dysku. Wymagania zalecane podają 12 GB.
Ta gra nie ma jeszcze recenzji na Steamie.
Nie — Steam nie podaje polskiej wersji językowej dla gry The Incident Room. Łącznie Steam podaje 1 język, ale żaden nie ma pełnego audio.
Tak — Steam podaje dla gry The Incident Room tryby: kooperacja online.
Steam charts gry The Incident Room na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra The Incident Room działa w systemach: Windows. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry The Incident Room: DEJUS 14 i IGRS 18.
The Incident Room: cena, data premiery, liczba graczy i statystyki