A dark fantasy squad-builder where units are living cards. Draft recruits, shape your build, and stack synergies, then watch real-time auto-battles play out. Meta progression carries over, so every run starts stronger and goes deeper.
The Eighth Squad: liczba graczy i Steam charts
na żywo
Liczba graczy0— w 24 h
Szczyt graczy 24 h0Najwyższy pomiar dzisiaj
Szczyt graczy 30 dni0Śr. —
Rekord graczy0Od początku śledzenia
Godziny gry 30 dni—Szacunek
Wykres Steam · liczba graczy 30 dniczekamy na pomiary
Zbieramy dzienne pomiaryDla tej gry nie ma jeszcze dziennych pomiarów. Wykres pojawi się, gdy zbierzemy pierwsze dni historii.
24 godziny—7 dni—TrendStabilnie
RecenzjeRecenzje: 2
100,0%2 user reviews
Pozytywne: 2Negatywne: 0
Rekomendacje—
Multimedia
6 obrazów
Szczegóły gry
O grze
Gra
Data premiery27 kwietnia 2026Premiera 5 miesięcy temu
Funkcje SteamFamily SharingStatsSteam AchievementsSteam Cloud
Wygoda i dźwiękCustom Volume ControlsMouse Only Option
Wymagania systemowe
MinimalneZalecaneSystemWindows 10 o superiorto samoProcesor11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHzto samoPamięć16 GB RAMto samoMiejsce na dysku160 MB available spaceto samo
O grze The Eighth Squad
What if your army was made of cards that could bleed, grow, and become something far stronger?
In The Eighth Squad, you don’t control heroes in battle.
You build the squad that survives it.
Recruit living cards. Place them carefully. Train them. Fuse them. Break them. Rebuild them.
Every decision you make before combat echoes through a brutal real-time battle where your strategy either comes to life... or falls apart in seconds.
This is not a game about quick reflexes.
It’s a game about building something clever, powerful, and slightly unhinged.
So... what do you actually do?
You assemble a squad from a pool of units, each with its own role, strengths, and scaling potential.
You decide who stands in front, who stays protected, who carries the run, and who gets sacrificed for a bigger plan.
Then the battle begins automatically.
If your formation makes sense, your synergies click, and your upgrades were smart, your squad rolls forward like a machine.
If not, it dies exactly as it deserved.
Why are the units cards?
Because cards are readable.
In the middle of a run, you should be thinking about decisions, not squinting at tiny fantasy blobs crashing into each other.
Each unit is a living card that shows you what matters: role, stats, progression, and power at a glance.
Less clutter.
More strategy.
Fewer excuses.
What makes one run different from the next?
Runs evolve around what you find, what you invest in, and what kind of squad you dare to commit to.
Sometimes you build a disciplined frontline that refuses to die.
Sometimes you create a glass-cannon backline that melts everything first.
Sometimes your whole run mutates around a fusion or synergy you didn’t expect.
The point is not to repeat a script.
The point is to discover how broken your squad can become before the abyss finally pushes back.
Can units actually change, or do they just get bigger numbers?
They change.
You can improve them, specialize them, and transform ordinary recruits into much stronger forms through training and fusion.
A unit that starts as disposable can become the center of your entire build.
That means your squad is not just a roster.
It’s a project.
Do my choices matter, or is the game mostly watching combat?
Your choices are the game.
Positioning matters.
Matchups matter.
Investment matters.
Synergies matter.
A single bad purchase can weaken an entire run. A single smart pivot can save it.
The combat is automatic.
The responsibility is yours.
What happens when I lose?
You come back stronger.
Each failed run feeds your long-term progress, unlocking more power and better possibilities for the next descent.
You’re not starting over from nothing. You’re slowly building an army that can go deeper every time.
Failure is part of the climb.
You just try to make it useful.
Who is this for?
For players who like:
- building clever squads
- discovering broken combinations
- making meaningful positioning decisions
- watching a plan succeed because they built it right
- dark fantasy worlds with replayable roguelite progression
Not for people who want to mash buttons and pretend that counts as tactics.
KEY FEATURES
- Dark fantasy squad-building roguelite
- Living card units that keep combat readable and tactical
- Real-time autobattles where preparation decides the outcome
- Meaningful positioning that changes how fights play out
- Training and fusion systems that transform weak units into build-defining threats
- Replayable runs shaped by synergies, upgrades, and hard pivots
- Persistent progression that makes every defeat part of your climb
Najczęstsze pytania
W sklepie Steam dla regionu PL gra The Eighth Squad kosztuje 22,99 zł. Najniższa cena, jaką odnotowaliśmy od 22 wrz 2026, to 22,99 zł. Steam wycenia grę osobno w 14 regionach — ceny regionalne znajdziesz powyżej.
Data premiery gry The Eighth Squad: 27 kwietnia 2026. Producent: Diego Álvarez Allas. Premiera 5 miesięcy temu.
Minimalne: Windows 10 o superior, 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz, 16 GB RAM. Karta wymagań powyżej porównuje wymagania minimalne i zalecane dla każdej platformy.
Według Steama gra The Eighth Squad wymaga 160 MB wolnego miejsca na dysku.
100,0% z 2 recenzji na Steamie jest pozytywnych — Steam ocenia to jako „2 user reviews”.
Nie — Steam nie podaje polskiej wersji językowej dla gry The Eighth Squad. Łącznie Steam podaje 2 języki, ale żaden nie ma pełnego audio.
Nie — według Steama gra The Eighth Squad jest przeznaczona dla jednego gracza.
Steam charts gry The Eighth Squad na SteamStatistics pokazują aktualną liczbę graczy oraz wykresy z 24 godzin, 7 i 30 dni, odświeżane co najmniej co dziesięć minut.
Na Steamie gra The Eighth Squad działa w systemach: Windows. Brak informacji o wsparciu dla kontrolerów.
Klasyfikacja wiekowa gry The Eighth Squad: DEJUS 10 i IGRS 13.
The Eighth Squad: cena, data premiery, liczba graczy i statystyki